2013 Digital Heritage International Congress (DigitalHeritage) 2013
DOI: 10.1109/digitalheritage.2013.6743774
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Jerusalem's holy mount: On palimpsestic places in situated and sensory media

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Cited by 5 publications
(1 citation statement)
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“…Over the past decade we have developed a series of location-based applications and in the process extended the sitsim-platform: simulations of viking ship burial scenes in Norway (Liestøl & Rasmussen 2010); a viking settlement in Norway (Liestøl et al 2012); Augustus Forum and Forum Iulium in Rome (Fredheim 2010;Engmark 2013), several historical reconstructions of key archaeological sites: the Forum in Rome and Acropolis in Athens; experimentation with storytelling and memory in mobile AR across time and space on the Via Appia Antica (Liestøl 2014); reerecting the holy buildings on the Temple Mount in Jerusalem (Liestøl & Friedlander 2013); visualizing climate change and its cultural effects in past, present and future environments (Smørdal et al 2016;Bjørkly et al forthcoming); visualizing future urban designs of cultural institutions in current environments (Liestøl & Morrison 2015); re-enacting the Roman attack on the Crete city of Ancient Phalasarna in 69 BC. Broad attention has also been given to challenges in AR experience design, narrative design and media design, including exploring the rhetorical functions of 'views' and perspective in indirect AR on archaeological sites.…”
Section: Introductionmentioning
confidence: 99%
“…Over the past decade we have developed a series of location-based applications and in the process extended the sitsim-platform: simulations of viking ship burial scenes in Norway (Liestøl & Rasmussen 2010); a viking settlement in Norway (Liestøl et al 2012); Augustus Forum and Forum Iulium in Rome (Fredheim 2010;Engmark 2013), several historical reconstructions of key archaeological sites: the Forum in Rome and Acropolis in Athens; experimentation with storytelling and memory in mobile AR across time and space on the Via Appia Antica (Liestøl 2014); reerecting the holy buildings on the Temple Mount in Jerusalem (Liestøl & Friedlander 2013); visualizing climate change and its cultural effects in past, present and future environments (Smørdal et al 2016;Bjørkly et al forthcoming); visualizing future urban designs of cultural institutions in current environments (Liestøl & Morrison 2015); re-enacting the Roman attack on the Crete city of Ancient Phalasarna in 69 BC. Broad attention has also been given to challenges in AR experience design, narrative design and media design, including exploring the rhetorical functions of 'views' and perspective in indirect AR on archaeological sites.…”
Section: Introductionmentioning
confidence: 99%