2018 3rd Digital Heritage International Congress (DigitalHERITAGE) Held Jointly With 2018 24th International Conference on Virt 2018
DOI: 10.1109/digitalheritage.2018.8810038
|View full text |Cite
|
Sign up to set email alerts
|

The Photo Positioning Puzzle : Creating Engaging Applications for Historical Photographs by Combining Mobile Augmented Reality and Gamification

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
7
0

Year Published

2019
2019
2024
2024

Publication Types

Select...
4
1
1

Relationship

0
6

Authors

Journals

citations
Cited by 6 publications
(7 citation statements)
references
References 5 publications
0
7
0
Order By: Relevance
“…In the current version of the application, the assignment to find the vantage point for six historical photos covering the old town hall square is, when successfully attained, rewarded with a dynamic AV reconstruction of everyday life on the square in the late 1930s, before the town's destruction. Testing this design solution with visitors on location proved unambiguously successful (Liestøl, 2018b). However, as Schumpeter (1939) explained, there is a fundamental difference between invention and innovation À the former does not necessarily lead to the latter, as will be demonstrated in Chapter 13 of this book.…”
Section: Forms Of Gamification In the Tourism Industrymentioning
confidence: 89%
“…In the current version of the application, the assignment to find the vantage point for six historical photos covering the old town hall square is, when successfully attained, rewarded with a dynamic AV reconstruction of everyday life on the square in the late 1930s, before the town's destruction. Testing this design solution with visitors on location proved unambiguously successful (Liestøl, 2018b). However, as Schumpeter (1939) explained, there is a fundamental difference between invention and innovation À the former does not necessarily lead to the latter, as will be demonstrated in Chapter 13 of this book.…”
Section: Forms Of Gamification In the Tourism Industrymentioning
confidence: 89%
“…This design pattern facilitates the blending of virtually reconstructed elements and recreated events from historical eras to a variable extent with the contemporary real world (Table 4). One of the most common aspects that mobile AR applications cover to deliver views of the past involves the virtual integration of 3D reconstructions of monuments and historical buildings that have either vanished or are partially damaged into contemporary real-world settings [5,23,30,39,48,69]. Moreover, in archaeological sites, the virtual reconstruction is superimposed over the actual ancient ruins [25,51], which, in most cases, are severely damaged.…”
Section: Design Patterns For Mobile User Experiences and Storytelling...mentioning
confidence: 99%
“…Furthermore, significant enhancements in this AR pattern could include introducing animated digital characters [78] or enabling users to actively participate in scene recreation. Concerning the former, Liestøl (2018) [48] supplemented the virtual reconstruction of a historic square, which consisted of several 3D buildings, with animated digital humans and vehicles aligned with the depicted period. Since the primary focus of this AR design pattern is to present AR content, the users tend to act as viewers, and, consequently, this might result in limited provided interactions.…”
Section: Design Patterns For Mobile User Experiences and Storytelling...mentioning
confidence: 99%
See 1 more Smart Citation
“…When all the jigsaw puzzle pieces are in place, the historical surroundings appear for the user. After testing the functionality in situ in Narva, Estonia, the functionality showed promising results for engaging user experiences (Liestøl, 2018). (Nordlandsmuseet, 2015).…”
Section: Bøe Remediation Of Historical Photographs In Mobile Augmented Realitymentioning
confidence: 99%