2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) 2020
DOI: 10.1109/cvpr42600.2020.00941
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Iteratively-Refined Interactive 3D Medical Image Segmentation With Multi-Agent Reinforcement Learning

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Cited by 73 publications
(42 citation statements)
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“…RL architectures have also been applied in analyzing medical images obtained from magnetic resonance imaging (MRI), computerized tomography (CT) scan, ultrasound (UlS), etc. However, to the best of our knowledge, the research on medical image segmentation is limited [ 48 , 49 , 50 , 51 , 52 , 53 , 54 ], especially in LV segmentation [ 55 , 56 , 57 ]. In [ 58 ], Mahmud et al reviewed various important applications of deep learning and reinforcement learning to biological data.…”
Section: Related Workmentioning
confidence: 99%
“…RL architectures have also been applied in analyzing medical images obtained from magnetic resonance imaging (MRI), computerized tomography (CT) scan, ultrasound (UlS), etc. However, to the best of our knowledge, the research on medical image segmentation is limited [ 48 , 49 , 50 , 51 , 52 , 53 , 54 ], especially in LV segmentation [ 55 , 56 , 57 ]. In [ 58 ], Mahmud et al reviewed various important applications of deep learning and reinforcement learning to biological data.…”
Section: Related Workmentioning
confidence: 99%
“…To solve the above issues, this paper models the interactive NE annotation of a whole document as a Markov decision process (MDP), and proposes RL-DINEA, short for Reinforcement Learning-based Document-level Interactive Named Entity Annotation. Reinforcement learning is suitable for interactive annotation tasks due to its intrinsic sequentiality [15]. Document-level label propagation and instance selection are viewed as actions in the MDP.…”
Section: Approachmentioning
confidence: 99%
“…It is well known for its success in the area of game, such as Atari [16] and Go games [25]. RL is suitable for interactive annotation tasks due to its intrinsic sequentiality, and has been applied to interactive annotation of images and videos [15], [26], [27].…”
Section: Reinforcement Learning For Interactive Annotationmentioning
confidence: 99%
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