“…Since the experience could be influenced by the mechanics and narrative plot of the game it could be useful for the designers aiming to make the player feel negative emotions (see Denisova et al, 2021), which studies have shown could make the player feel satisfied after completing the game (e.g., Bopp et al, 2016) but on the other hand, make them reconsider some choices if the experience could be harmful afterwards. Lastly, research on post-game depression can be a valuable contribution to the growing number of research focusing on factors other than fun and hedonistic enjoyment from the game (e.g., Bopp et al, 2015Bopp et al, , 2016Bopp et al, , 2018Boyle et al, 2012;Daneels, Malliet et al, 2021;Elson et al, 2014;Jennet et al, 2008;Kim et al, 2015;Mekler et al, 2014Mekler et al, , 2018.…”