Negativity in Play - How Negative Emotions create Meaningful Games
Mateus A. M. Umbelino,
Rosilane Ribeiro da Mota
Abstract:Emotions are considered a core component of any media experience, including video games. However, most research regarding video game experiences regularly focus on the positive emotions elicited during play. As research on negatively valenced emotions is still ongoing, recent studies show they can provide more meaningful experiences for players. Therefore, this paper seeks to build upon previous research to emphasize how negatively valenced emotions can benefit the player experience (PX). Accordingly, studies … Show more
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