Proceedings of the 2014 European Conference on Cognitive Ergonomics 2014
DOI: 10.1145/2637248.2637266
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It's Not Interaction, It's Make Believe

Abstract: A principal, but largely unexplored, use of our cognition when using interacting technology involves pretending. To pretend is to believe that which is not the case, for example, when we use the desktop on our personal computer we are pretending, that is, we are pretending that the screen is a desktop upon which windows reside. But, of course, the screen really isn't a desktop.Similarly when we engage in scenario-or persona-based design we are pretending about the settings, narrative, contexts and agents invol… Show more

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Cited by 5 publications
(7 citation statements)
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References 22 publications
(15 reference statements)
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“…"Varying feelings of presence reflect the extent to which attention is focused on the external environment". Turner (2014) Mediated presence as pretending. "We propose that make-believe is a plausible psychological mechanism which underpins the experience of mediated presence".…”
Section: A Brief Overview Of Presence Theoriesmentioning
confidence: 99%
See 2 more Smart Citations
“…"Varying feelings of presence reflect the extent to which attention is focused on the external environment". Turner (2014) Mediated presence as pretending. "We propose that make-believe is a plausible psychological mechanism which underpins the experience of mediated presence".…”
Section: A Brief Overview Of Presence Theoriesmentioning
confidence: 99%
“…2016a) makes the same point, although he equates mediated presence with makebelieving, with pretending to believe, rather than actually believing -which reduces the coherence of his position, unless we are pretending to experience an illusion. Turner and colleagues state that make-believe "is a form of cognition which is decoupled from the real world and which enables us to explore and engage with fictional or imaginary worlds" (Turner et al, 2014). Voss et al (2011) posit the notion of the spectator as surrogate body.…”
Section: Views On Illusionsmentioning
confidence: 99%
See 1 more Smart Citation
“…But, of course, the screen really isn't a desktop". Turner et al (2014) states that when we play a computer game "we temporarily believe that we are killing aliens ". He suggests that at some reflective level we know we are not killing aliens, but we have the vivid experience that we are, thanks to the game technology and media content.…”
Section: Pretending the Digital Is Physicalmentioning
confidence: 99%
“…This does not necessarily indicate anything specific about the personas, the technology in question, or the intended end users, but instead brings to the fore issues concerning the relationship and the differences between personas and real people. In such examples, Turner et. al (2014) implies that the mere presence of personas might simply serve as scenario-planning instigators -allowing designers to pretend or imagine the "what ifs" of the system they are trying to design for "real world" application.…”
Section: Representing End Users or Tools For Designers?mentioning
confidence: 99%