“…Gamification provides e-retailers and marketers with numerous tools and elements, including contests, rewards, points, levels, badges and challenges. This way, it stimulates psychological needs of customers, including competition, pleasure, curiosity and social connectedness to create a unique experience when Results of factor analysis IJRDM 51,4 using the service (Bauer et al, 2020;Ciuchita et al, 2022;Insley and Nunan, 2014). In other words, hedonic activities reduce negative experiences and create a better perception of service quality by consistently meeting customer expectations (Hsu and Chen, 2018).…”