Proceedings of the 2008 ACM CoNEXT Conference on - CONEXT '08 2008
DOI: 10.1145/1544012.1544013
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Is there life in Second Life?

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Cited by 39 publications
(39 citation statements)
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“…For example, our analysis indicates that the average local avatar count is 1.59 across all 125 regions. This is inline with previous work, e.g., Varvello et al [11] report that 45% of regions are empty, while only 2% of them have global avatar counts higher than 20. Hence, we do not consider avatar counts.…”
Section: Implication Of Regionssupporting
confidence: 92%
“…For example, our analysis indicates that the average local avatar count is 1.59 across all 125 regions. This is inline with previous work, e.g., Varvello et al [11] report that 45% of regions are empty, while only 2% of them have global avatar counts higher than 20. Hence, we do not consider avatar counts.…”
Section: Implication Of Regionssupporting
confidence: 92%
“…Mean playing time in WoW, for example, has been measured as 168 min (10080s) [109], with players staying for at least an hour and usually not longer than five hours per session. In Second life, 50% of users stay connected for less than 10 min (600s), 15% stay connected for 100 min or more and 5% of users stay connected for more than 10 hours [116].…”
Section: Object Lifetime Distributionmentioning
confidence: 99%
“…Each test had 3 runs and each run lasted for 10 minutes. In this experiment the users' avatars spend 80 to 90 percent of their time standing and doing nothing as Varvello et al (Varvello et al, 2008) describe. The remainder of the time was spent walking around.…”
Section: Virtual World Server Loadmentioning
confidence: 99%