2018
DOI: 10.1080/00036846.2018.1470315
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Is diversity good or bad? Evidence from eSports teams analysis

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Cited by 43 publications
(32 citation statements)
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“…can be used. Similarly, FPS games use some of the MOBA game performance measures, such as kills, and deaths (KD) (Parshakov, Coates, & Zavertiaeva, 2018). However, it is important to acknowledge that even though esports can provide many different statistical measures coming directly from the games, these measures are still too unexplored and unreliable to lead to an understanding of the underlying cognitive processes on their own, so other measures of performance are still needed.…”
Section: Game Performance In Esportsmentioning
confidence: 99%
“…can be used. Similarly, FPS games use some of the MOBA game performance measures, such as kills, and deaths (KD) (Parshakov, Coates, & Zavertiaeva, 2018). However, it is important to acknowledge that even though esports can provide many different statistical measures coming directly from the games, these measures are still too unexplored and unreliable to lead to an understanding of the underlying cognitive processes on their own, so other measures of performance are still needed.…”
Section: Game Performance In Esportsmentioning
confidence: 99%
“…This raises a question about management efficiency, not only in e‐Sports but also in similar industries because e‐Sports teams are similar to modern professions since computer knowledge and Internet communication are necessary for all employees. This might be partly explained by the features of CS:GO teams, that is, there are so‐called in‐game leaders in such teams (Parshakov, Coates, and Zavertiaeva ). This IGL might, to some extent, also be treated as the unofficial manager because he is supposed to manage the team during the game, which also requires elaborating on team strategy prior to the game.…”
Section: Resultsmentioning
confidence: 99%
“…1 There are some features of CS:GO that make it a good platform for analyzing managerial efficiency. The team production function in CS:GO is similar to that of traditional team sports (Parshakov, Coates, and Zavertiaeva 2018). The rewards are performance-based, so the team prize money is a good proxy of its skill 1.…”
mentioning
confidence: 99%
“…Besides, some aspects studied in sports economics and applicable to esports were dismissed because they were not considered as "peculiar" economics of professional team sports. Aspects not covered in the paper include topics investigated in both sectors such as team diversity (Parshakov et al 2018), tournament prize structure (Coates and Parshakov 2016) and managerial efficiency (Coates et al 2020).…”
Section: Discussion Implications Limitations and Conclusionmentioning
confidence: 99%