2021
DOI: 10.3390/economies9010031
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Do the Peculiar Economics of Professional Team Sports Apply to Esports? Sequential Snowballing Literature Reviews and Implications

Abstract: The present research aims to identify the main peculiar economics of professional team sports, reflect on whether they apply to esports, and derive some implications. To achieve this aim, two sequential snowballing literature reviews were conducted. First, the literature on the peculiar economics of professional team sports was reviewed and assessed by the authors, based on their degree of distinctiveness and how core they are for the sector. Second, based on the main peculiar economics identified, a similar p… Show more

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Cited by 13 publications
(8 citation statements)
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“…Second, before conducting the data evaluation, data analysis and presentation of findings from the literature, we worked by snowballing, looking at the references of key articles that emerged from our previous approach via search engines (backward snowballing), as well as their citing publications (forward snowballing) [19][20][21]. We do not claim to have listed all the articles on sport policy, but these are significant references that can help answer our questions.…”
Section: Literature Searchmentioning
confidence: 99%
“…Second, before conducting the data evaluation, data analysis and presentation of findings from the literature, we worked by snowballing, looking at the references of key articles that emerged from our previous approach via search engines (backward snowballing), as well as their citing publications (forward snowballing) [19][20][21]. We do not claim to have listed all the articles on sport policy, but these are significant references that can help answer our questions.…”
Section: Literature Searchmentioning
confidence: 99%
“…Esports is one of the fastest-growing sports industries and often shown as the form of professional sports league (Scelles et al, 2021 ). In 2020, the viewership of esports reached around 500 million, and the total estimated revenue of the esports industry was 160 billion US dollars (Newzoo, 2020 ).…”
Section: Introductionmentioning
confidence: 99%
“…This line of scholarship finds that consumers of each share many similar consumption motives to watch (spectate) and play (participate) in competitive video gaming (e.g., Pizzo et al, 2018;Byon, 2020, 2021;Qian et al, 2020;Tang et al, 2020). While the role and status of esports as a form of sport (or not) will likely always be debated (Funk et al, 2018;Scholz et al, 2021), there are substantial economic (Scelles et al, 2021), managerial (e.g., team and player management), operational (e.g., event hosting), and marketing (e.g., team rivalries) similarities between them (Funk et al, 2018).…”
Section: Introductionmentioning
confidence: 99%