2020
DOI: 10.1386/adch_00024_1
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Investigation of the contribution of virtual reality to architectural education

Abstract: This study mainly examines the contribution of the virtual reality environment to architectural education. The primary aim of the study was to investigate the theoretical possibilities of VR technology in an interactive and participatory educational environment that would allow students to examine architectural components and inter-component relationships. A group of 160 volunteers participated in the study, with participants asked to design villas in both natural (non-VR) and virtual reality (VR) environment… Show more

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Cited by 13 publications
(8 citation statements)
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References 29 publications
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“…[21], tasarım stüdyolarına sanal gerçeklik teknolojisini entegre etmiş ve Western Kentucky Üniversitesi'ndeki mimarlık öğrencileri için bir sanal gerçeklik laboratuvarı kurmuşlardır. Erkan [22], öğrencilerin mimari bileşenleri ve bileşenler arası ilişkileri inceleyebilecekleri etkileşimli ve katılımcı bir eğitim ortamında SG teknolojisinin teorik olanaklarını araştırmıştır. Aboushal vd.…”
Section: Sanal Gerçeklikle Mimari Eğitimunclassified
“…[21], tasarım stüdyolarına sanal gerçeklik teknolojisini entegre etmiş ve Western Kentucky Üniversitesi'ndeki mimarlık öğrencileri için bir sanal gerçeklik laboratuvarı kurmuşlardır. Erkan [22], öğrencilerin mimari bileşenleri ve bileşenler arası ilişkileri inceleyebilecekleri etkileşimli ve katılımcı bir eğitim ortamında SG teknolojisinin teorik olanaklarını araştırmıştır. Aboushal vd.…”
Section: Sanal Gerçeklikle Mimari Eğitimunclassified
“…In [5], the study focused on the contribution of virtual reality (VR) technology to architectural education. The primary aim of the research was to explore the theoretical possibilities of VR technology that enable students to examine architectural components and relationships in an interactive and participatory educational environment.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Unlike traditional education methods that rely on books and slide presentations, VR offers a visualization of a 3D immersive interactive environment where students can operate, discover and learn (Sherman and Craig, 2009; Sherman and Craig, 2018; Erkan, 2020). Moreover, VR by itself can be an endeavor to extend the motivation among students which is a vital aspect of learning (Lach et al , 2019; Niwhede and Lindgren, 2017; Onyesolu and Eze, 2011).…”
Section: Introductionmentioning
confidence: 99%