2009
DOI: 10.1007/978-3-642-02247-0_15
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Investigating the Utility of Eye-Tracking Information on Affect and Reasoning for User Modeling

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Cited by 23 publications
(22 citation statements)
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“…Reuderink et al [22] found that EEG measures are correlated with the valence and arousal dimension when they studied subjects playing computer games and induced emotions through the use of non-responsive controllers. Muldner et al [31] found that the pupil size changes with negative and positive affect when they studied subjects solving exercises in physics and varied the affect. Finally, Drachen et al [32] used a combination of biometric measures while participants played a computer game and found that heart rate and EDA are correlated with self-reported negative/positive affect.…”
Section: A Emotions and Biometricsmentioning
confidence: 99%
See 1 more Smart Citation
“…Reuderink et al [22] found that EEG measures are correlated with the valence and arousal dimension when they studied subjects playing computer games and induced emotions through the use of non-responsive controllers. Muldner et al [31] found that the pupil size changes with negative and positive affect when they studied subjects solving exercises in physics and varied the affect. Finally, Drachen et al [32] used a combination of biometric measures while participants played a computer game and found that heart rate and EDA are correlated with self-reported negative/positive affect.…”
Section: A Emotions and Biometricsmentioning
confidence: 99%
“…Based on research that has shown that pupil size and fixation duration is affected by positive and negative emotions (e.g. [7], [31], [41]), we extracted various features for fixation duration and pupil size.…”
Section: Biometric Sensors To Determine Developers' Emotions and Pmentioning
confidence: 99%
“…However, most of the existing work has not been formally evaluated in terms of how adaptive edu-game components affect edu-game effectiveness. There has also been rising interest in using eye-tracking to gain insights on the cognitive and affective processes underlying a user's performance with an interactive system [e.g., 6,10,11,12]. In this paper, we extend the use of gaze information to understand if/how users attend to an educational game's adaptive interventions.…”
Section: Related Workmentioning
confidence: 99%
“…However, results from experiments less tightly controlled than traditional psychology ones have been mixed, with many failing to find the anticipated link between pupillary response and state of interest (e.g., [24]). In the past we investigated how only pupillary response distinguishes different types of affect [25], and did not propose a model based on our results. In contrast, here we present a model that relies on a broad range of features across both interaction and sensor data to predict "yes!"…”
Section: Related Work On Detecting Brief Affective Statesmentioning
confidence: 99%
“…moments from a previous user study we conducted [25], which involved students interacting with an intelligent tutoring system (ITS) for introductory Newtonian physics. This ITS, referred to as the Example Analogy (EA)-Coach [29], provides support to students during problem solving in the presence of worked-out examples.…”
Section: Obtaining Data On "Yes!" Momentsmentioning
confidence: 99%