Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces 2017
DOI: 10.1145/3132272.3134125
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Investigating the Use of Spatial Interaction for 3D Data Visualization on Mobile Devices

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Cited by 38 publications
(18 citation statements)
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“…For example, Beaudouin-Lafon et al [11] used a prop of a human brain to rotate MRI data on a large display wall, similar to those used by Hinckley et al [58]. Similarly, hand-held devices that serve as peepholes into the virtual scene (e. g., [26,137]) can be moved around to navigate the visualization. Reconfiguration: Reconfiguration often includes assigning attributes to visual variables, e. g., to the axes of a visualization.…”
Section: Designing Interactions For Immersive Analyticsmentioning
confidence: 99%
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“…For example, Beaudouin-Lafon et al [11] used a prop of a human brain to rotate MRI data on a large display wall, similar to those used by Hinckley et al [58]. Similarly, hand-held devices that serve as peepholes into the virtual scene (e. g., [26,137]) can be moved around to navigate the visualization. Reconfiguration: Reconfiguration often includes assigning attributes to visual variables, e. g., to the axes of a visualization.…”
Section: Designing Interactions For Immersive Analyticsmentioning
confidence: 99%
“…To this end, one can also consider setups that only consist of personal devices ( Figure 6). Without the use of shared displays, screen space is limited and the common context that would otherwise be given by the display needs to be defined differently, e. g., by virtually placing the scene on a physical surface [26].…”
Section: Personal Displays + Large Screen Collaborative Spacementioning
confidence: 99%
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“…In our case, we used a reasonably difficult task, so that results do depend on how fast participants use the interface. Büschel et al (2017) evaluated user strategies in 3D data visualization using a tablet in two conditions: (a) with the view spatially mapped to the device position and, (b) using the touch surface to control an orbiting camera. They found that participants (n = 18) adopted similar strategies in both conditions by moving the camera to appropriate viewpoints.…”
Section: Walking and Data Visualizationmentioning
confidence: 99%
“…tangible displays where the location and orientation of the display itself can be a form of input, while the display shows the projected 3D view depending on this input. For example, the tangible display can show the view of a virtual camera that is attached to the tangible device (e. g., [13], [57]) or the viewer (e. g., [7]), or it can function as a slicing plane through the data (e. g., [81]), in both cases with respect to a (typically) invisible 3D dataset that exists in the same physical space as the tangible device. Yet, its existence is only established in the u p mapping from O to U .…”
Section: Exploration Of Volumetric Data On a 2d Touch Screenmentioning
confidence: 99%