2020
DOI: 10.1504/ijmc.2020.107105
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Investigating the adoption intention of gamification apps on mobile services

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Cited by 5 publications
(9 citation statements)
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“…Both PU and PEOU influence their intention to use the application hence Hypotheses 1 and 2 are supported. This is consistent with findings from Tony et al, in which users tend to choose to adopt applications with gamification more because it gives them benefits in their tasks and is convenient to use [20].…”
Section: E) Effect Of Perceived Ease Of Use On Perceived Usefulnesssupporting
confidence: 92%
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“…Both PU and PEOU influence their intention to use the application hence Hypotheses 1 and 2 are supported. This is consistent with findings from Tony et al, in which users tend to choose to adopt applications with gamification more because it gives them benefits in their tasks and is convenient to use [20].…”
Section: E) Effect Of Perceived Ease Of Use On Perceived Usefulnesssupporting
confidence: 92%
“…Perceived ease of use (PEOU) indirectly causes the application to feel useful. This is consistent with findings from Tony et al [20], in their gamified application adoption study, in which perceived ease of use (PEOU) significantly affects perceived usefulness (PU) [20] hence Hypothesis 3 in this research is supported.…”
Section: E) Effect Of Perceived Ease Of Use On Perceived Usefulnesssupporting
confidence: 92%
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“…In this respect, call detail records (CDRs) [2], Global Positioning System (GPS)/global navigation satellite system (GNSS) data [3], and cellular signals [4] are the most researched types of mobile data. e utilization of smartphone apps addresses the interface design [5], user adoption [6], and behavioral outcome [7], such as a mode switch and user response to real-time information, within the transport system.…”
Section: Introductionmentioning
confidence: 99%