Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2010
DOI: 10.1145/1753326.1753424
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Investigating narrative in mobile games for seniors

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Cited by 24 publications
(10 citation statements)
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“…Eight participants reported that they felt more motivated to play because of the history of the game and more engaged in winning the minigames for more details on the country to which they would be ''traveling''. The importance of a narrative or context was also confirmed by Yee et al (2010).…”
Section: Resultsmentioning
confidence: 80%
See 1 more Smart Citation
“…Eight participants reported that they felt more motivated to play because of the history of the game and more engaged in winning the minigames for more details on the country to which they would be ''traveling''. The importance of a narrative or context was also confirmed by Yee et al (2010).…”
Section: Resultsmentioning
confidence: 80%
“…For example, as narrative is seen as a motivational element for the elderly (Yee, Duh, & Quek, 2010), ''Viajando pelo Mundo'' was implemented with an attractive context for those who enjoy traveling or learning some characteristics of other countries. The game allows players to find out details of Brazil, Japan and France.…”
Section: Game Descriptionmentioning
confidence: 99%
“…A modified version of the Player Enjoyment Scale (PES) was used to evaluate the enjoyment perceived and the experience of flow in a gaming activity [13]. PES is based on the EGameFlow scale [14] and includes 13 bipolar statements, both positive and negative, with scores from 1 (strongly disagree) to 7 (strongly agree).…”
Section: Methodsmentioning
confidence: 99%
“…Statistics show that mobile games represent about 70 to 80% of downloads [4]. According to Chu Yew Yee et al [7], the growing use of mobile phones by older adults makes mobile games for the elderly a promising niche for game developers, despite the small size of the device screens.…”
Section: Digital Gamesmentioning
confidence: 99%
“…Ijsselsteijn et al [2] state that digital games enhance the self-esteem and mental stimulation of the elderly. Many authors, as [6][7][8], emphasise that digital games can help older adults in terms of entertainment, relaxation, socialization, mental challenges, and physical fitness, improving the quality of the ageing process.…”
Section: Introductionmentioning
confidence: 99%