DOI: 10.1007/978-0-387-09678-0_16
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Investigating Entertainment and Learning in a Multi-User 3D Virtual Environment

Abstract: How can we include entertainment into an ITC-based educational experience? Edutainment is the blending of education and entertainment; it is about engaging, enjoyable experiences providing a learning value. Understanding better how to make a pedagogical intervention engaging, to stimulate significant effort and reasoning from all kinds of students, could generate a positive impact on education. We analyze the entertaining features in the design of Learning@Europe (www.learningateurope.net), an edutainment expe… Show more

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Cited by 4 publications
(4 citation statements)
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References 9 publications
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“…The above experiences are at the same time exciting and effective from an educational perspective (Di Blas, Poggi, 2008). Interacting with remote peers in a 3D environment, taking part together in a competition, etc.…”
Section: Educational Benefitsmentioning
confidence: 99%
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“…The above experiences are at the same time exciting and effective from an educational perspective (Di Blas, Poggi, 2008). Interacting with remote peers in a 3D environment, taking part together in a competition, etc.…”
Section: Educational Benefitsmentioning
confidence: 99%
“…For more details, the reader can find in the project"s website the final reports as well as all the raw data collected (www.learningateurope.net). We carefully evaluated the program"s impact by means of a complex apparatus of monitoring tools (Di Blas et al, 2008), including: (1) questionnaires to teachers before the experience and after each of the online sessions; (2) questionnaires to students before and after the experience; (3) surveys and semi-structured reporting by the online guides after each online sessions andweeklyabout the forums; (4) focus groups with a number of teachers at the end of each school year; (5) analysis of the students" artifacts (homework, forums" postings, chat…) and (6) videos shot in some selected classes. As we said above, traditional benefits (for example, related to increased knowledge of the subject matter) were reported and on the whole the overall educational impact was deemed high ( fig.…”
Section: Educational Benefitsmentioning
confidence: 99%
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“…3DMUVLE built can be social media based [1] and collaborative [2]. Even 3DMUVLE provides entertainment so that learning becomes fun [3]. This learning still provides materials and learning strategies to all students regardless of knowledge level, interest, motivation, and goal [2] even though students have different characters (students' model).…”
Section: Introductionmentioning
confidence: 99%