“…More generally, the term has been associated with computer-simulated environments often used for educational or training purposes (Albers, Brand, & Cellerier, 1991;Good, 1987;Keys, Fulmer, & Stumpf, 1996). In psychological literature (e.g., Colle & Green, 1996;Funke, 1991;Perkey, 1986), and especially in the field of decision making, the term has been more rigorously defined. Berndt Brehmer (1992) and Dietrich Dorner (Brehmer & Dorner, 1993) have most clearly delineated the concept to mean computergenerated simulation environments that real subjects interact with and that possess, to varying degrees, a dynamic (see below), complex (i.e., necessitating multiple considerations by the subject), and opaque (i.e., necessitating exploration) character.…”