1998
DOI: 10.3758/bf03200656
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Microworlds for experimental research: Having your (control and collection) cake, and realism too

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Cited by 80 publications
(61 citation statements)
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References 52 publications
(67 reference statements)
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“…A high level of detail, produced by a realistic rendering of objects within the simulation, may benefit learners by making a phenomenon concrete and by increasing the similarity between the simulation and real-world situations (DiFonzo, Hantula, & Bordia, 1998). In fact, most research in virtual reality has as an explicit goal the realistic mimicking of real-world phenomena (Grady, 1998;Heim, 2000).…”
Section: Perceptual Richness In Computer Simulationsmentioning
confidence: 99%
“…A high level of detail, produced by a realistic rendering of objects within the simulation, may benefit learners by making a phenomenon concrete and by increasing the similarity between the simulation and real-world situations (DiFonzo, Hantula, & Bordia, 1998). In fact, most research in virtual reality has as an explicit goal the realistic mimicking of real-world phenomena (Grady, 1998;Heim, 2000).…”
Section: Perceptual Richness In Computer Simulationsmentioning
confidence: 99%
“…Future research would be well served to take advantage of more efficient means of data collection and schedule presentation (i.e., use of computerized protocols, etc.). It has been argued that the use of more sophisticated, computer-based simulations enhances the realism of laboratorybased experimental procedures, and consequently, the external validity and generalizability of the research (e.g., DiFonzo, Hantula, & Bordia, 1998). It is important to note, however, that procedures similar to the ones used in the present experiment have been successfully used to characterize other clinically meaningful behavior.…”
Section: Discussionmentioning
confidence: 87%
“…they cannot spawn). For every fish left at the end of one season, two fish will be available to be caught in the next season because the ocean can support only so .m"' om",,,"" f"lS,n, ,irnh,e" [uDr,al""< real-world conditions (DiFonzo et al, 1998). FISH 3 recreates in the laboratory the situation faced by real fishers as they choose how much ofa fish stock to harvest.…”
Section: Concept By Robert Gifford Program By Jonas Gifford (C) 1999mentioning
confidence: 99%