2017 XLIII Latin American Computer Conference (CLEI) 2017
DOI: 10.1109/clei.2017.8226437
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Introduction to programming based on playful activities in the university

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Cited by 2 publications
(2 citation statements)
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“…In this way, it reduces the workload of teachers in a teaching-learning task [27], as the students are the protagonists of this process. This philosophy of project work based on CT fosters the "Maker" culture in Makerspaces [28] or Classrooms of the Future, i.e., to create, develop, research, explore, interact and present [21,29], allowing for the stimulation of vocations in STEM [30].…”
Section: Development Of Computational Thinking Skillsmentioning
confidence: 99%
“…In this way, it reduces the workload of teachers in a teaching-learning task [27], as the students are the protagonists of this process. This philosophy of project work based on CT fosters the "Maker" culture in Makerspaces [28] or Classrooms of the Future, i.e., to create, develop, research, explore, interact and present [21,29], allowing for the stimulation of vocations in STEM [30].…”
Section: Development Of Computational Thinking Skillsmentioning
confidence: 99%
“…(Rosas, Zúñiga, Fernández, & Guerrero, 2017: 697). La programación no se trata solo de escribir un programa, sino que involucra "aprender a entender un problema, a plantear soluciones efectivas, a manejar lenguajes para expresar una solución, a utilizar herramientas que entiendan esos lenguajes, a probar que la solución sea válida, a justificar las decisiones tomadas" (Dapozo, Greiner, Petris, Espíndola, & Company, 2017: 1122, entre otras, y por tanto el proceso de enseñanza debe contemplar estos aspectos.…”
Section: La Enseñanza De La Programaciónunclassified