2021
DOI: 10.1007/978-3-030-60039-6_17
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Intrinsic and Extrinsic Motivation for Online Teaching in COVID-19: Applications, Issues, and Solution

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Cited by 7 publications
(2 citation statements)
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“…This fun learning experience, of course, will impact the interests and motivation of students. Students' increased interest and motivation students increased interest and motivation will trigger curiosity and lead to a further and deeper exploration of what they have done (Duggal et al, 2021). Similar research also found the same thing, that game-based learning can improve student achievement and learning attitudes .…”
Section: Graph 1 Percentage Of Before and After Implementing Game Based Learning Funmentioning
confidence: 69%
“…This fun learning experience, of course, will impact the interests and motivation of students. Students' increased interest and motivation students increased interest and motivation will trigger curiosity and lead to a further and deeper exploration of what they have done (Duggal et al, 2021). Similar research also found the same thing, that game-based learning can improve student achievement and learning attitudes .…”
Section: Graph 1 Percentage Of Before and After Implementing Game Based Learning Funmentioning
confidence: 69%
“…Given the current pandemic situation and the increased need to develop and deploy online educational platforms and courses, the application of gamification activities and elements has increased. However, the major problem remains students' low participation rate, affecting the transfer of knowledge and effective education (Dhingra et al, 2021; Duggal et al, 2021). Most of the available gamification courses are poorly designed due to the sudden and increased need to shift from face-to-face environments into online platforms, which further affects how effectively these gamification courses can affect learners' motivation and engagement to improve the dissemination of knowledge.…”
Section: Discussionmentioning
confidence: 99%