2022
DOI: 10.24251/hicss.2022.410
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Interpersonal Relations and Social Actions on Live Streaming Services. A Systematic Review on Cyber-social Relations

Abstract: This article provides a systematic review on interpersonal relations and social actions on live streaming services as, for instance, Twitch, Chaturbate, YouNow, or Taobao Live. Are those relations social, parasocial, or is there another specific kind of relation? Based on 77 articles, we give a short bibliometric overview and discuss interactions on live streaming services, social actions of streamers, social actions of viewers, shopping relations on live streaming services, and the streamers' and viewers' int… Show more

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Cited by 6 publications
(3 citation statements)
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References 68 publications
(77 reference statements)
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“…In addition to entertainment, socialization and in-person communication are common reasons for both streamers and watchers to use live streaming platforms. Because viewers' intentions to watch are always influenced by their interactions with the streamers, the relationship between the streamers and their viewers constitutes the performer's social capital (Scheibe et al, 2022). Revi has stated that the conversations he has while streaming fuel his passion for being able to entertain people (while carrying out sales persuasion).…”
Section: Live Stream Commerce and Its Implicationmentioning
confidence: 99%
“…In addition to entertainment, socialization and in-person communication are common reasons for both streamers and watchers to use live streaming platforms. Because viewers' intentions to watch are always influenced by their interactions with the streamers, the relationship between the streamers and their viewers constitutes the performer's social capital (Scheibe et al, 2022). Revi has stated that the conversations he has while streaming fuel his passion for being able to entertain people (while carrying out sales persuasion).…”
Section: Live Stream Commerce and Its Implicationmentioning
confidence: 99%
“…Moreover, even today this gaming area still represents the majority of research regarding this platform (Chae & Lee, 2022;Gasparetto & Safronov, 2023;Kohls, Hiler & Cook, 2023), as many video game academics rely on Twitch for their observations (Alvarado & Arbaiza, 2022;Condis, 2023;Ashley et al, 2023;Yildiz, Haktanir & Saritepeci, 2023). Despite this situation, the ways in which streamers and the community interacted soon drew the attention of academia (Hamilton, Garretson & Kerne, 2014;Olejniczak, 2015;Ford et al, 2017;Nakandala et al, 2017;Scheibe et al, 2022;Dutt & Graham, 2023). Later, some studies focused on the social aspect by comparing this platform to other services (Hamiton, Garretson & Kerne, 2014;Vandenberg, 2022;Lorgeoux & Divakaran, 2023), while others focused on the audience (Gandolfi, 2016;Hu, Zhang & Wang, 2017;Lessel, Altmeyer & Krüger, 2018;Kneisel & Sternadori, 2023).…”
Section: Twitchmentioning
confidence: 99%
“…Prior reviews show the relation and social actions in game streaming from streamer and viewer's aspects separately. However, such work fails to demonstrate the entire process of live streaming in a holistic manner to reveal detailed interactions and underpinning drivers of the live streaming marketplace (Scheibe et al, 2022). This review considers the interaction between streamer, viewer, and platform as key level of analysis to determine broader generalizations across commercial impacts of live streaming.…”
Section: Motivations For Conducting An Slrmentioning
confidence: 99%