2018
DOI: 10.52842/conf.caadria.2018.1.453
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Interactive Virtual Reality Tool for BIM Based on IFC - Development of OpenBIM and Game Engine Based Layout Planning Tool - A Novel Concept to Integrate BIM and VR with Bi-Directional Data Exchange

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Cited by 4 publications
(6 citation statements)
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“…Also, Petzold and Frohburg (2006) recommended that research must concentrate on approaches for streamlining the available software and modifying it to meet the requirements of architects. Therefore, extensive research is being conducted to mitigate the interoperability issues, and different ways of integration between game engines and BIM have been developed (Zheng et al, 2023, andNandavar et al, 2018). Though BIM tools have their own visualization capabilities for adding interactivity, making the model dynamic, building VR and AR platforms, and going for extensive visualization, the game engine is a suitable option for integrating BIM data (Buhammood et al, 2020).…”
Section: Game Enginementioning
confidence: 99%
“…Also, Petzold and Frohburg (2006) recommended that research must concentrate on approaches for streamlining the available software and modifying it to meet the requirements of architects. Therefore, extensive research is being conducted to mitigate the interoperability issues, and different ways of integration between game engines and BIM have been developed (Zheng et al, 2023, andNandavar et al, 2018). Though BIM tools have their own visualization capabilities for adding interactivity, making the model dynamic, building VR and AR platforms, and going for extensive visualization, the game engine is a suitable option for integrating BIM data (Buhammood et al, 2020).…”
Section: Game Enginementioning
confidence: 99%
“…In that regard, Nandavar et al (2018) devised a bidirectional data transfer solution based on industry foundation classes (IFC) for collaboration and layout safety planning. In detail, the authors highlight that exporting FBX (.fbx) or OBJ (.obj) files from BIM tools to Unity game entails several limitations, such as being a repetitive process and including loss of nongeometrical information (Nandavar et al, 2018). The solution proposed by Nandavar et al (2018) comprises two layers.…”
Section: Related Work On Immersive Building Information Modelling-bas...mentioning
confidence: 99%
“…In detail, the authors highlight that exporting FBX (.fbx) or OBJ (.obj) files from BIM tools to Unity game entails several limitations, such as being a repetitive process and including loss of nongeometrical information (Nandavar et al, 2018). The solution proposed by Nandavar et al (2018) comprises two layers. One layer is responsible for parsing the geometrical and metadata of the BIM model contained in a customised XML file and importing it to the game engine (i.e.…”
Section: Related Work On Immersive Building Information Modelling-bas...mentioning
confidence: 99%
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