Proceedings of the ACM Symposium on Virtual Reality Software and Technology 1997
DOI: 10.1145/261135.261137
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Interactive two-handed gesture interface in 3D virtual environments

Abstract: Although most curreutresearchworkon gesture interfaces deals with a one-handed gesture, a two-ha&d dyuamic gesture may have the potemial to provide the more stable audefticieut gesture interface over the one-handed. It uot only increases the amouut of iuformatiou valuable for uiiderstdudiuS complex gestures. but also euhauces expressive powers siguiticantly. We are developing an interactive twohanded Sesture iuterfdce, called TGSH (Tn*o-lzwlded Gesrm tm~irum/re~~~ SHell). enabling the users to manipulate a sys… Show more

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Cited by 23 publications
(5 citation statements)
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“…Natural 3D gestural interactions in virtual reality have been explored in numerous research projects (e.g., [16,26]). Our 3D gestures share some similarities with the work of Cutler and colleagues [4], who developed a set of both single-and two-handed gestural interaction techniques for manipulating 3D objects on the Responsive Workbench.…”
Section: Gesture-and Touch-based Interactionsmentioning
confidence: 99%
“…Natural 3D gestural interactions in virtual reality have been explored in numerous research projects (e.g., [16,26]). Our 3D gestures share some similarities with the work of Cutler and colleagues [4], who developed a set of both single-and two-handed gestural interaction techniques for manipulating 3D objects on the Responsive Workbench.…”
Section: Gesture-and Touch-based Interactionsmentioning
confidence: 99%
“…Investigations into gestural input for VR has a long history, for example, Nishino et al [72], in his paper from 1997, introduced the TGSH (Two-handed Gesture environment SHell) interface. Furthermore, Song et al [73] discusses the Finger-Gesture method for selection and manipulation, whereas Latoschik [74] presented a VR designated framework for gesture detection and analysis.…”
Section: Gestural Input As Means Of Photogrammetric Models Manipulati...mentioning
confidence: 99%
“…Based on hand input, surfaces can not only be generated, but also manipulated by certain hand postures or by performing motions (Nishino, 1997). Obviously, the hand postures and/or motions have to be recognized and converted to modeling commands.…”
Section: Hand Motion Recognitionmentioning
confidence: 99%