2013
DOI: 10.1111/cgf.12272
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Interactive Simulation of Rigid Body Dynamics in Computer Graphics

Abstract: Interactive rigid body simulation is an important part of many modern computer tools, which no authoring tool nor game engine can do without. Such high‐performance computer tools open up new possibilities for changing how designers, engineers, modelers and animators work with their design problems. This paper is a self contained state‐of‐the‐art report on the physics, the models, the numerical methods and the algorithms used in interactive rigid body simulation all of which have evolved and matured over the pa… Show more

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Cited by 137 publications
(112 citation statements)
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References 82 publications
(108 reference statements)
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“…The rigid body dynamics solver computes the motions of bodies based on the NewtonEuler equations for both translational and rotational motions, in addition, joints and contacts are handled using relevant constraint/contact equations. Further details on equations and methods of solution can be found in the literature (Bender et al, 2012, Erleben et al, 2005. In order to create the geometry of gravels realistically, the Voronoi-based tessellation was used.…”
Section: Simulationsmentioning
confidence: 99%
“…The rigid body dynamics solver computes the motions of bodies based on the NewtonEuler equations for both translational and rotational motions, in addition, joints and contacts are handled using relevant constraint/contact equations. Further details on equations and methods of solution can be found in the literature (Bender et al, 2012, Erleben et al, 2005. In order to create the geometry of gravels realistically, the Voronoi-based tessellation was used.…”
Section: Simulationsmentioning
confidence: 99%
“…In the case of both braking and turning loads, the mass distribu tion changes, as well as the center of gravity of the vehicle [15,16,29]. Assuming that there is no mass transfer in the z axis, since the car has not shock absorbers, as well as the fact that if there is a mass transfer in the y axis, it will be negligible, then the new COG shown in Table 17.…”
Section: Chassis Load Calculator (Clc) Modelmentioning
confidence: 99%
“…(2) Draw lessons from the current 3D animation production processes and the methods, and combined with the realistic rendering method, improved the traditional two-dimensional animation production method and process of forming new art animation modeling and rendering techniques. (3) Integrated use of computer vision and image processing technology, based on new input information, such as the streaming video to explore new, driven directly by the performance of the art animation production processes and methods to achieve the satisfactory result [1][2].…”
Section: Introductionmentioning
confidence: 99%