2014
DOI: 10.1007/978-981-4560-96-2_5
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Interactive Playgrounds for Children

Abstract: Play is an important factor in the life of children. It plays a role in their cognitive, social, and physical development, and provides entertaining and fulfilling activities in itself. As with any field of human endeavor, interactive technology has a huge potential for transforming and enhancing play activities. In this chapter, we look at interactive playgrounds, goals and considerations in their design, and we present the directions in which interactive playgrounds can be made more engaging.

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Cited by 20 publications
(21 citation statements)
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References 36 publications
(53 reference statements)
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“…Examples of hybrid play -which have seen game designs enter into new collaborative arrangements with disciplines such as urban design (de Souza e Silva and Sutko 2009), augmented board games (Bergström and Björk 2014), playground design (Poppe et al 2014), and many more -go beyond the contexts of commercial product design, and suggest a need to account for the way that technologies, spaces, games and players enter into re-fashioned or unpredictable relations and thereby challenge designed uses and values.…”
Section: Hybrid Dimensions: Synchrony and Dependencementioning
confidence: 99%
“…Examples of hybrid play -which have seen game designs enter into new collaborative arrangements with disciplines such as urban design (de Souza e Silva and Sutko 2009), augmented board games (Bergström and Björk 2014), playground design (Poppe et al 2014), and many more -go beyond the contexts of commercial product design, and suggest a need to account for the way that technologies, spaces, games and players enter into re-fashioned or unpredictable relations and thereby challenge designed uses and values.…”
Section: Hybrid Dimensions: Synchrony and Dependencementioning
confidence: 99%
“…Lastly, physical challenge refers to how much exertion the game requires. Two of the main goals of interactive playgrounds are providing engaging, fun experiences and encouraging physical activity [16]. Therefore, these four features are specially important in the design of bodycentric interactive installations since they link engagement and immersion to a player's movement and, by consequence, to their physical activity.…”
Section: Exertion Postures and Engagementmentioning
confidence: 99%
“…Yet, studies have shown that children spend less time outdoors than previous generations [5]. While the impact of this on children's physical activity has received much attention [17], its impact on imaginary play may be even more severe [5,16].…”
Section: Introductionmentioning
confidence: 99%
“…One reason for the decline in outdoor play is the increased access to screen-based activity in the form of TV, Internet and computer games [16,20]. But in addition, the urban landscape is increasingly designed as if children would only play in designated playgrounds, designed to offer safety and seclusion.…”
Section: Introductionmentioning
confidence: 99%