2012
DOI: 10.1117/12.911646
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Interactive GPU volume raycasting in a clustered graphics environment

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(2 citation statements)
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“…Advances in computational and graphics processing speeds allow for real-time volume raycasting on desktop and immersive VR hardware platforms [31,32]. However, there has been a dramatic shift in the USA and worldwide toward mobile devices in recent years [33].…”
Section: Mobile Raycastingmentioning
confidence: 99%
“…Advances in computational and graphics processing speeds allow for real-time volume raycasting on desktop and immersive VR hardware platforms [31,32]. However, there has been a dramatic shift in the USA and worldwide toward mobile devices in recent years [33].…”
Section: Mobile Raycastingmentioning
confidence: 99%
“…Advances in computational and graphics processing speeds allow for real-time volume raycasting on desktop and immersive VR hardware platforms [164,178].…”
Section: Mobile Raycastingmentioning
confidence: 99%