2017
DOI: 10.1007/s10278-017-9986-1
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Enabling Real-Time Volume Rendering of Functional Magnetic Resonance Imaging on an iOS Device

Abstract: Powerful non-invasive imaging technologies like computed tomography (CT), ultrasound, and magnetic resonance imaging (MRI) are used daily by medical professionals to diagnose and treat patients. While 2D slice viewers have long been the standard, many tools allowing 3D representations of digital medical data are now available. The newest imaging advancement, functional MRI (fMRI) technology, has changed medical imaging from viewing static to dynamic physiology (4D) over time, particularly to study brain activi… Show more

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Cited by 6 publications
(5 citation statements)
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“…Far from interactive visualization no more than 4-5 Frames Per Second (FPS), doubled with empty space skipping, could be reached in the case of a common medical volume visualization task (detailed in later sections). Recent studies [16], with no VR but mobile applications in scope, also confirm these results. In their paper of this year [3] Sutherland and his colleagues claim that rendering of most medical datasets on mobile VR platforms is 'likely to be too challenging'.…”
Section: B Tukorasupporting
confidence: 56%
See 1 more Smart Citation
“…Far from interactive visualization no more than 4-5 Frames Per Second (FPS), doubled with empty space skipping, could be reached in the case of a common medical volume visualization task (detailed in later sections). Recent studies [16], with no VR but mobile applications in scope, also confirm these results. In their paper of this year [3] Sutherland and his colleagues claim that rendering of most medical datasets on mobile VR platforms is 'likely to be too challenging'.…”
Section: B Tukorasupporting
confidence: 56%
“…The reached FPS was fairly low (4.7 without and 8.5 with optimization) due to the long-running fragment shaders. Although no test results were found in the literature about the speed of ray casting visualization on mobile and standalone VR platforms, the measurements of Holub and Winer [16] confirmed the above values. They displayed the structural (static) component of a fMRI dataset with 256x256x128 resolution on an 2016 iPad Pro and got about 18 FPS.…”
Section: Fig 3 Stereoscopic Volume Rendering On Vr Headsetmentioning
confidence: 68%
“…In addition, IOS was performed with relatively non-invasive transparent craniotomy and head-fixing apparatus in awake mice and is easily amendable to integrate with EEG. 20,21 For this study, a pilocarpine (PILO) induced seizure model was chosen due to its widespread use in generating seizures in mice and its convenience to be applied through intraperitoneal injection. 22 In this study, we found hemoglobin content was changed after seizure induction and that it progressively, but only partly, returned to normal when seizures ended.…”
Section: Introductionmentioning
confidence: 99%
“…By capitalizing on rest-state activity, large-scale functional networks with the topographical organization were revealed using IOS. In addition, IOS was performed with relatively non-invasive transparent craniotomy and head-fixing apparatus in awake mice and is easily amendable to integrate with EEG 20 , 21 . For this study, a pilocarpine (PILO) induced seizure model was chosen due to its widespread use in generating seizures in mice and its convenience to be applied through intraperitoneal injection 22 …”
Section: Introductionmentioning
confidence: 99%
“…Hsieh et al [7] visualized the three-dimensional (3D) geometry of the ear ossicle with the segmented ossicle computer tomography (CT) slices, which presented the spatial relation with the temporal bone to diagnose middle ear disease. To visualize brain activity conveniently, Holub and Winer [8] performed 3D and 4D volume ray casting on a tablet device in real-time.…”
Section: Introductionmentioning
confidence: 99%