2010 Second International Conference on eHealth, Telemedicine, and Social Medicine 2010
DOI: 10.1109/etelemed.2010.21
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Interactive Games to Improve Quality of Life for the Elderly: Towards Integration into a WSN Monitoring System

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Cited by 25 publications
(12 citation statements)
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“…In [4], Lawrence et al research the feasibility of using modern interactive games to help improving the quality of life of the elderly people (living in their own homes or in elderly care facilities). They intend to integrate such technologies into their prototype health monitoring system called ReMoteCare, a WSN-based system.…”
Section: Related Workmentioning
confidence: 99%
“…In [4], Lawrence et al research the feasibility of using modern interactive games to help improving the quality of life of the elderly people (living in their own homes or in elderly care facilities). They intend to integrate such technologies into their prototype health monitoring system called ReMoteCare, a WSN-based system.…”
Section: Related Workmentioning
confidence: 99%
“…We chose the Wiimote as the input device based on [8,13]. By reducing the use of buttons and requiring only approximate pointing, we envisioned that the Wiimote might be a good device for text entry in the iTV context for older people.…”
Section: The Main Interaction Techniquementioning
confidence: 99%
“…Many older people want to live at home as long as possible, but they may need assistance to do so [8]. Interactive television (iTV) is a way to supply them with many services: video on demand, voting, social networking, bank services etc.…”
Section: Introductionmentioning
confidence: 99%
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“…Gaming consoles that allow players to control games with their movement favour the development of these systems. For example, many of the games available for the Nintendo Wii console have been tested with seniors in several studies [94,96], almost always with positive results in terms of acceptance of the technology and increase of physical activity. There are also efforts to improve the design of these games to make them even more suitable [60].…”
Section: Applications For Preventionmentioning
confidence: 99%