2012
DOI: 10.1145/2185520.2335421
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Interactive editing of deformable simulations

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Cited by 28 publications
(44 citation statements)
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“…Recently, a number of methods has been proposed to control elastic object animation as it represents a challenge in both geometry processing and animation. While pose (or keyframe) interpolation has been shown a useful tool [Barbič et al 2009;Huang et al 2011;Hildebrandt et al 2012], the framework of space-time constraints [Witkin and Kass 1988;Fang and Pollard 2003;Safonova et al 2004;Jeon and Choi 2007;Barbič et al 2012;Li et al 2013] offers a more general approach to intuitively edit an input sequence: editing is cast as a constrained optimal control problem, in which one solves for the least amount of non-physical forces needed to satisfy user-defined constraints in space and time.…”
Section: Related Workmentioning
confidence: 99%
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“…Recently, a number of methods has been proposed to control elastic object animation as it represents a challenge in both geometry processing and animation. While pose (or keyframe) interpolation has been shown a useful tool [Barbič et al 2009;Huang et al 2011;Hildebrandt et al 2012], the framework of space-time constraints [Witkin and Kass 1988;Fang and Pollard 2003;Safonova et al 2004;Jeon and Choi 2007;Barbič et al 2012;Li et al 2013] offers a more general approach to intuitively edit an input sequence: editing is cast as a constrained optimal control problem, in which one solves for the least amount of non-physical forces needed to satisfy user-defined constraints in space and time.…”
Section: Related Workmentioning
confidence: 99%
“…This issue was circumvented in the context of pose interpolation by either applying linearization around the keyframes [Hildebrandt et al 2012] or introducing a Rotation-Strain (RS) space [Huang et al 2011]; alas, these solutions do not address the general case of space-time and partial positional constraints. Still, some alternatives were proposed: Barbič et al [2012] used [Huang et al 2011] in a post-warping step, at the cost of violating position constraints; linearizing the equation of motion around the input trajectory [Barbič and Popović 2008;Li et al 2013] often achieves tighter position constraints, but artifacts still appear when large motion editing is performed.…”
Section: Related Workmentioning
confidence: 99%
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