Abstract. Target: BACRIM is an immersive and interactive documentary game that exposes the atrocities of Colombia's paramilitary forces in one of its most violent regions. The producers combine both non-fiction and fiction to create a game that places the user at the heart of the story. Through this docufiction, which is anchored in augmented reality, the user or participant experiences danger firsthand. For the user, this violence is a game. For the people who live in this region, it is a reality. Target: BACRIM wants to blur that distinction. We therefore create a world, where fiction and non-fiction are interrelated, where genres merge and where individual disciplines escape the shackles of tradition to converge and create an interactive documentary that places user experience at its core.