Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2002
DOI: 10.1145/545261.545288
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Interactive animation of ocean waves

Abstract: We present an adaptive scheme for the interactive animation and display of ocean waves far from the coast. Relying on a procedural wave model, the method restricts computations to the visible part of the ocean surface, adapts the geometric resolution to the viewing distance and only considers the visible waves wavelengths. This yields real-time performances, even when the camera moves. The method allows the user to interactively fly over an unbounded animated ocean, which was not possible using previous approa… Show more

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Cited by 88 publications
(36 citation statements)
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“…The spectrum is obtained from oceanographic observation, so the works of [16], [17] combined the observational oceanographic data with the Gerstner wave model. Some approaches to optimize the geometry of the sea surface include the perspective grid [18] and Level of Detail (LOD) technique [19], [20]. The Bidirectional Reflectance Distribution Function (BRDF) was adopted to make illumination more realistic [21].…”
Section: Ocean Wave Rendering Based On the Gerstner Wave Modelmentioning
confidence: 99%
See 1 more Smart Citation
“…The spectrum is obtained from oceanographic observation, so the works of [16], [17] combined the observational oceanographic data with the Gerstner wave model. Some approaches to optimize the geometry of the sea surface include the perspective grid [18] and Level of Detail (LOD) technique [19], [20]. The Bidirectional Reflectance Distribution Function (BRDF) was adopted to make illumination more realistic [21].…”
Section: Ocean Wave Rendering Based On the Gerstner Wave Modelmentioning
confidence: 99%
“…As introduced above, we find that the existing research on Gerstner wave rendering focuses mainly on basic rendering methods [15], [17], wave spectrum sampling [16], [17], [31], [32], the sea surface geometry grid [18] - [20], [28] - [30], texture mapping [33], [34], illumination [21], [35] and the interaction between the ocean wave and the environment [24], [36] - [39]. Although many works have been carried out, research on whitecap rendering is limited.…”
Section: Whitecap Renderingmentioning
confidence: 99%
“…The concept of adaptive meshes to the sea surface was introduced by Hinsinger et al [24] and allowed to extend the sea surface until the horizon line without increasing significantly the computational work. In Johanson [25] the projected grid is computed in the graphics hardware increasing substantially the performance of applications that represent in real-time large extensions of sea.…”
Section: Models and Algorithms For Physical And Graphical Simulationmentioning
confidence: 99%
“…For the simulation of water in real-time, some main simplified methods have become popular in recent years. Procedural water is a procedural method that animates a physical effect directly instead of simulating the cause of it [7] [1]. HeightField approximations are appropriate if we would only be interested in the animation of the two dimensional surface of the fluid.…”
Section: Literature Reviewmentioning
confidence: 99%