1994
DOI: 10.1016/0097-8493(94)90156-2
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Interactive 3-D computer graphics driven through verbal instructions: Previous and current activities at ART

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Cited by 6 publications
(5 citation statements)
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“…However, the detection of fingertip locations in either 3D or 2D space is not trivial. A simple and effective solution to the fingertip detection problem is to use marked gloves or color markers to designate the characteristic fingertips (see [19], [28], [57], [60], [93], for instance). Extraction of fingertip location is then fairly simplified and can be performed using color histogram-based techniques.…”
Section: Features and Detectionmentioning
confidence: 99%
“…However, the detection of fingertip locations in either 3D or 2D space is not trivial. A simple and effective solution to the fingertip detection problem is to use marked gloves or color markers to designate the characteristic fingertips (see [19], [28], [57], [60], [93], for instance). Extraction of fingertip location is then fairly simplified and can be performed using color histogram-based techniques.…”
Section: Features and Detectionmentioning
confidence: 99%
“…The aim of Declarative Modeling in image synthesis [1}3], also called Generative Computer Aided Design [4], Cooperative Computer Aided Design [5], Interactive 3-D Computer Graphics [6] or Scene Description [7], is to provide high-level tools to help a designer to design a scene. Declarative Modeling allows the designer to create his scene just giving a set of properties.…”
Section: Introductionmentioning
confidence: 99%
“…The scene generation process is more or less declarative. It can be: E a reverse function [4,8,9]; E a database exploration [6,10,11]; E an exploration tree in`GENWINa [12] and`Mega-Formesa [13]; E an inference engine using rules and facts in`Poly-Formesa [14]; E a constraint based system using: E ⅙ Snyder's interval analysis [15] in`VoluFormesa [16] and`SKETCHa [17], E ⅙ interval constraint programming [18] in`Virtual Cameramana [19], E ⅙ Allen's relations on temporal intervals [20] in an architecture project [21], E ⅙ constraint satisfaction techniques [22] iǹ…”
Section: Introductionmentioning
confidence: 99%
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“…Ο προσανατολισμός του χεριού μπορεί να υπολογιστεί από την κατεύθυνση του βασικού άξονα (principal axe) της σιλουέτας [101].…”
Section: θέση και ̟ροσανατολισµός χεριούunclassified