Proceedings of the Fourth International Conference on Tangible, Embedded, and Embodied Interaction 2010
DOI: 10.1145/1709886.1709916
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Interactions around a contextually embedded system

Abstract: This paper discusses observations of visitor interactions around a museum installation. It focuses on how the physical setup and shape of two variants of the installation, a telescope-like viewer and a barrier-free screen, shaped visitor experiences and interactions around and with the system. The analysis investigates contextual embedding, highlighting how to design for indexicality (that is: enabling users to do the 'indexing' between a system and aspects of the environment it relates to), and examines how t… Show more

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Cited by 48 publications
(52 citation statements)
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“…In a later study, Hornecker [12] further describes how two different installations designed to engage visitors in a dinosaur exhibition provoked diverse responses from visitors. Collectively called The Jurascopes, one installation included a telescope-like device (the Tele-Jurascope) for overlaying animations on the artefacts in the exhibition; the other installation incorporated a large horizontal screen for viewing animations.…”
Section: Considerations In Integrating Interactive Technologiesmentioning
confidence: 99%
“…In a later study, Hornecker [12] further describes how two different installations designed to engage visitors in a dinosaur exhibition provoked diverse responses from visitors. Collectively called The Jurascopes, one installation included a telescope-like device (the Tele-Jurascope) for overlaying animations on the artefacts in the exhibition; the other installation incorporated a large horizontal screen for viewing animations.…”
Section: Considerations In Integrating Interactive Technologiesmentioning
confidence: 99%
“…Touch surfaces allow (multiple) users to interact in parallel. Yet, mice, keyboards, and such devices as levers or buttons [18] turned out to be good, well-known alternatives that promise fast adaption. NFC can be used to simulate button-based interaction behavior [17].…”
Section: Related Workmentioning
confidence: 99%
“…The importance of engagement in public displays as a way to increase the time spent interacting with them has been explored before (e.g., [28,29]). To identify if engagement occurs during the experiment, we used the total task completion time as our main variable.…”
Section: Engagementmentioning
confidence: 99%