2020
DOI: 10.1145/3427324
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Interaction with Virtual Content using Augmented Reality

Abstract: Assembly procedures are a common task in several domains of application. Augmented Reality (AR) has been considered as having great potential in assisting users while performing such tasks. However, poor interaction design and lack of studies, often results in complex and hard to use AR systems. This paper considers three different interaction methods for assembly procedures (Touch gestures in a mobile device; Mobile Device movements; 3D Controllers and See-through HMD). It also describes a controlled experime… Show more

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Cited by 16 publications
(6 citation statements)
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“…3 studies combined devices in tandem for a seamless multi-platform experience [36,87,100]. The remaining papers compared headworn and handheld interactions [50]. Again, assessments primarily concerned the influence of task, which was addressed in 5 papers, and output, which was explored in 3 papers.…”
Section: Study Typementioning
confidence: 99%
“…3 studies combined devices in tandem for a seamless multi-platform experience [36,87,100]. The remaining papers compared headworn and handheld interactions [50]. Again, assessments primarily concerned the influence of task, which was addressed in 5 papers, and output, which was explored in 3 papers.…”
Section: Study Typementioning
confidence: 99%
“…Augmented reality enables an interactive real-world experience enhanced with perceptual computer-generated information [17], allowing users to combine the real world with various computer-generated content to enhance the real world with information from a computer [18].…”
Section: Types Of Technologiesmentioning
confidence: 99%
“…In our work, we focus on the overlaying of computer-generated graphics in the scene [ 5 , 6 , 7 ]. This entails the combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects [ 8 , 9 , 10 ]. In recent times, AR technology has become more prevalent within numerous domains, such as advertising, medicine, education, robotics, entertainment, tourism, and others.…”
Section: Introductionmentioning
confidence: 99%
“…The creation of these experiences poses several challenges [ 8 , 11 , 12 , 13 , 14 ], namely the time and technical expertise required to create such content, which are the main reasons preventing its widespread use; tracking of the user, i.e., understanding the user pose in relation to the environment; content management, i.e., making different types of digital content available (e.g., text, images, videos, 3D models, sound); adequate configuration of virtual content, i.e., configuring the experiences by choosing where augmented content is placed in the real world, as well as adequate mechanisms to display, filter, and select the relevant information at any given moment; uninterrupted display of information, i.e., making these continuous experiences available in order for them to be explored by the target audiences through adequate mechanisms; suitable interaction, i.e., providing usable interaction techniques to the devices being used, allowing easy-to-use authoring features; accessibility, which must be ensured for inexperienced users, while also providing experts with the full potential of the technology. Lastly, given the effects of the COVID-19 pandemic, which have abruptly upended normal work routines, it seems more relevant than ever to also consider remote features for these emerging experiences.…”
Section: Introductionmentioning
confidence: 99%