2023
DOI: 10.1109/tvcg.2022.3174805
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A Review of Interaction Techniques for Immersive Environments

Abstract: The recent proliferation of immersive technology has led to the rapid adoption of consumer-ready hardware for Augmented Reality (AR) and Virtual Reality (VR). While this increase has resulted in a variety of platforms that can offer a richer interactive experience, the advances in technology bring more variability in display types, interaction sensors and use cases. This provides a spectrum of device-specific interaction possibilities, with each offering a tailor-made solution for delivering immersive experien… Show more

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Cited by 27 publications
(8 citation statements)
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References 98 publications
(382 reference statements)
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“…To answer Q3, we referred to materials from both academia and industries to obtain VR command categories. Initially, we looked into the recent work of Spittle et al [47]. This study conducted a systematic review of the state-of-the-art studies in immersive environments based on papers published between 2013 and 2020.…”
Section: Commands Gatheringmentioning
confidence: 99%
See 1 more Smart Citation
“…To answer Q3, we referred to materials from both academia and industries to obtain VR command categories. Initially, we looked into the recent work of Spittle et al [47]. This study conducted a systematic review of the state-of-the-art studies in immersive environments based on papers published between 2013 and 2020.…”
Section: Commands Gatheringmentioning
confidence: 99%
“…In Section 3.2, We selected six VR categories candidates from the referenced paper [47], or official documents of Oculus or HTC Vive, as shown in Table 6. We initially finalized six VR categories candidates, as shown in Table 7.…”
Section: A the Reference For The Six Vr Categoriesmentioning
confidence: 99%
“…This technology encompasses various forms, including augmented reality (AR), virtual reality (VR), and MR, and has become increasingly prevalent in daily life (Suh and Prophet 2018). The education and learning sector has been impacted by AR, VR, and MR, with a proliferation of VR training applications being developed specifically for medical education (Huber et al 2015;Fang et al 2014;Steinberg et al 2007). These applications facilitate haptic feedback and simulate safe environments, enabling students to practice and enhance their skills without incurring the cost of human or animal testing.…”
Section: Introductionmentioning
confidence: 99%
“…These platforms such as Jorjin smart glasses [4] and HTC Vive offer new possibilities for device-specific interaction, but often with an essential lack of standardization for devices and applications. A systematic review [5] provides a foundation for understanding the directions for interaction studies in immersive environments.…”
Section: Introductionmentioning
confidence: 99%