2017
DOI: 10.1007/978-3-319-72323-5_3
|View full text |Cite
|
Sign up to set email alerts
|

Interaction Techniques for Virtual Reality Based Automotive Design Reviews

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
19
0

Year Published

2019
2019
2021
2021

Publication Types

Select...
2
1
1
1

Relationship

1
4

Authors

Journals

citations
Cited by 7 publications
(19 citation statements)
references
References 5 publications
0
19
0
Order By: Relevance
“…Title Publication Year [9] Future directions for the development of virtual reality within an automotive manufacturer 2016 [22] Interaction techniques for virtual reality-based automotive design reviews 2017 [23] Early prototype assessment of a new virtual system for training procedural skills of automotive service operators: LARTE tool 2015 [24] VR Processes in the Automotive Industry 2015 The patent study provided clarity that Virtual Reality used to automatically identify and analyze participants' reactions, such as eye pupil variation or neuro responses, is a recent advance of Virtual Reality with opportunities for automotive marketing research application as raised in Q2 (What are the most recent advancements, challenges, and opportunities in the use of Virtual Reality for automotive market research?) from the previous section.…”
Section: Referencementioning
confidence: 99%
“…Title Publication Year [9] Future directions for the development of virtual reality within an automotive manufacturer 2016 [22] Interaction techniques for virtual reality-based automotive design reviews 2017 [23] Early prototype assessment of a new virtual system for training procedural skills of automotive service operators: LARTE tool 2015 [24] VR Processes in the Automotive Industry 2015 The patent study provided clarity that Virtual Reality used to automatically identify and analyze participants' reactions, such as eye pupil variation or neuro responses, is a recent advance of Virtual Reality with opportunities for automotive marketing research application as raised in Q2 (What are the most recent advancements, challenges, and opportunities in the use of Virtual Reality for automotive market research?) from the previous section.…”
Section: Referencementioning
confidence: 99%
“…Reference Title Publication Year [9] Future directions for the development of virtual reality within an automotive manufacturer 2016 [21] Interaction techniques for virtual reality based automotive design reviews 2017 [22] Early prototype assessment of a new virtual system for training procedural skills of automotive service operators: LARTE tool 2015 [20] VR Processes in the Automotive Industry 2015 [27] Opportunities and constraints of virtual reality application in international and domestic car companies of Malaysia 2012 [19] Design and Implementation of a Complex Virtual Reality System for Product Design with Active Participation of End User 2016 [24] How 3D Virtual Reality Stores Can Shape Consumer Purchase Decisions: The Roles of Informativeness and Playfulness 2020 [25] Understanding the use of Virtual Reality in Marketing: A text mining-based review 2019 [10] Virtual and augmented reality: Advancing research in consumer marketing 2020 [30] Virtual Reality as a Marketing Tool 2019 [28] Implementation Issues of Augmented Reality and Virtual Reality: A Survey 2018 [29] A user study trends in augmented reality and virtual reality research: A qualitative study with the past three years of the ISMAR and IEEE 2012 [23] A study on the use of an immersive virtual reality store to investigate consumer perceptions and purchase behavior toward non-standard fruits and vegetables 2017…”
Section: List Of Selected Studiesmentioning
confidence: 99%
“…Several uses of VR in the automotive industry have been discovered in the literature, including: a) technical design review [9] [19] [20] [21], where automaker employees apply VR to study design evaluations among others; b) manufacturing feasibility analysis [9], where VR is used to understand early in the development process if parts can be assemble and/or transported without issues, etc. ; c) driving simulations and habits [9] [20] where automaker employees virtually simulate driving habits, driving vehicle performance, driver distractions analysis, etc.…”
Section: Q1: How Has Virtual Reality (Vr) Supporting Market Research In the Automotive Industry?mentioning
confidence: 99%
See 1 more Smart Citation
“…In the first iteration, we developed interaction techniques for Visual Inspection and implemented a high fidelity prototype (de Clerk et al, 2017 ). Using the prototype, we conducted a user study in order to gain empirical insight into how potential users experience the usage quality of the different interaction concepts.…”
Section: Iteration 1: Interaction Techniques For Visual Inspectionmentioning
confidence: 99%