2007
DOI: 10.1075/is.8.2.03eln
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Interaction, narrative, and drama

Abstract: Interactive narratives have been used in a variety of applications, including video games, educational games, and training simulations. Maintaining engagement within such environments is an important problem, because it affects entertainment, motivation, and presence. Performance arts theorists have discussed and formalized many techniques that increase engagement and enhance dramatic content of art productions. While constructing a narrative manually, using these techniques, is acceptable for linear media, us… Show more

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Cited by 52 publications
(19 citation statements)
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References 30 publications
(42 reference statements)
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“…Smith et al [2011] describe a spectrum of different player models; in their taxonomy, our bootstrap model ( §4.1) is a Universal Synthetic Generative Action model, and our learned model ( §4.2) is a Universal Induced Generative Action model. Learned player-specific models have been used to build player-adaptive AI [Houlette 2003], and to generate customized levels [Zook et al 2012] and stories [El-Nasr 2007;Thue et al 2007]. …”
Section: Related Workmentioning
confidence: 99%
“…Smith et al [2011] describe a spectrum of different player models; in their taxonomy, our bootstrap model ( §4.1) is a Universal Synthetic Generative Action model, and our learned model ( §4.2) is a Universal Induced Generative Action model. Learned player-specific models have been used to build player-adaptive AI [Houlette 2003], and to generate customized levels [Zook et al 2012] and stories [El-Nasr 2007;Thue et al 2007]. …”
Section: Related Workmentioning
confidence: 99%
“…In general, they use similar techniques based on the tracking of player actions and using them to adjust a vector of player archetypes. For example, in El Nasr's work [5], the vector of archetypes include relunctant hero, violent, coward, truth seeker, and self-interested.…”
Section: Introductionmentioning
confidence: 99%
“…And the player is one of the most important factors in creating intelligent game agents. Current methods [1][2][3][4][5] mainly involve classification tasks based on manually specified player archetypes. This requires much specialized expert knowledge to be incorporated and hence limits the generalization capabilities of these methods in different games.…”
Section: Introductionmentioning
confidence: 99%
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“…Many researchers have explored the design of interactive narratives integrating believable agents [1], drama managers [2], user modeling [3,4,5], and planning systems [6]. In our view, the design of a good interactive narrative requires the understanding of the participants and their experience.…”
Section: Introductionmentioning
confidence: 99%