2011
DOI: 10.1155/2011/107160
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Tactical Agent Personality

Abstract: This paper proposes a novel agent personality representation model used to provide interagent adaptation in modern games, coined as the Tactical Agent Personality (TAP). The TAP represents the tactical footprints of a game agent using a weighted network of actions. Directly using the action probabilities to model an agent's personality, removes the time and effort required by experts to craft the model as well as eliminates the performance dependency on expert knowledge. The effectiveness, versatility, general… Show more

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Cited by 5 publications
(1 citation statement)
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“…As we discovered here, only significant relationships between Red and achievement within the game were found, and no significant links were observed between Red and social interaction or casual playing such as making friends, joining guilds, and pet or house system. Content personalization and system customization based on a user's personality factors have long been interests of the game development [21]. This finding has important implication for game design, since it provides valuable information for game designers to understand and meet the need of target users as accurately as possible.…”
Section: Discussionmentioning
confidence: 99%
“…As we discovered here, only significant relationships between Red and achievement within the game were found, and no significant links were observed between Red and social interaction or casual playing such as making friends, joining guilds, and pet or house system. Content personalization and system customization based on a user's personality factors have long been interests of the game development [21]. This finding has important implication for game design, since it provides valuable information for game designers to understand and meet the need of target users as accurately as possible.…”
Section: Discussionmentioning
confidence: 99%