Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2002
DOI: 10.1145/503376.503383
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Interacting at a distance

Abstract: It is difficult to interact with computer displays that are across the room. A popular approach is to use laser pointers tracked by a camera, but interaction techniques using laser pointers tend to be imprecise, error-prone, and slow. Although many previous papers discuss laser pointer interaction techniques, none seem to have performed user studies to help inform the design. This paper reports on two studies of laser pointer interactions that answer some of the questions related to interacting with objects us… Show more

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Cited by 190 publications
(16 citation statements)
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“…From the ray-casting options we chose an absolute pointer controlled with a solid object. This technique is simple, pervasive and consistent with a large number of previous implementations and evaluations of 'laser pointers' (e.g., [29,35,37]). We chose not to use hybrid pointing techniques (e.g., [16]) and techniques that require gaze-tracking, in order to focus on the core differences between mouse-based and pointer-based approaches, which will be the most common techniques used for full-coverage environments.…”
Section: Techniquessupporting
confidence: 67%
See 2 more Smart Citations
“…From the ray-casting options we chose an absolute pointer controlled with a solid object. This technique is simple, pervasive and consistent with a large number of previous implementations and evaluations of 'laser pointers' (e.g., [29,35,37]). We chose not to use hybrid pointing techniques (e.g., [16]) and techniques that require gaze-tracking, in order to focus on the core differences between mouse-based and pointer-based approaches, which will be the most common techniques used for full-coverage environments.…”
Section: Techniquessupporting
confidence: 67%
“…However, researchers identified early that mouse and touch might not be ideal when trying to control interfaces that have large or multiple displays. One obvious solution is the use of ray-casting techniques in their multiple variants such as laser pointers [7,29,35,37], the detection of fingers or hands for pointing [45,52], or the seamless combination of indirect input with direct input or pen input [16,38]. Ray-casting techniques are easily understood by users and provide a convenient solution to the problem of reach.…”
Section: Pointing In Mdes and Large Displaysmentioning
confidence: 99%
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“…Finally, we added various timeline navigation aids. Seeking a video timeline in VR using the touch controller might be slow and tiring because of hand jitters [9,25]. We added the -5s/+5s seeking buttons and the section navigation buttons ( Figure 3 V.1) to aid in video navigation…”
Section: Improved Video Tutorial Systemmentioning
confidence: 99%
“…Large displays are increasingly popular and well adapted for public settings. Ray casting methods [5,8,14,18,19] and tablet based gestures [13] are usually used to interact with these displays. However, although these techniques perform well for targeting and tracing [8], they can lead to major issues.…”
Section: Introductionmentioning
confidence: 99%