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2016
DOI: 10.1016/j.apergo.2015.06.008
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Integrating user centered design, universal design and goal, operation, method and selection rules to improve the usability of DAISY player for persons with visual impairments

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Cited by 18 publications
(9 citation statements)
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References 33 publications
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“…There were nine intended purposes of the technologies that the projects were developing: communication, daily living, education, employment, health, accessing information, leisure, safety and travel. It is noticeable that the projects that focused on education involved just users with sensory impairments [18,23,28]. The projects that focused on health involved just users with learning disability [37,45].The average size of the user group was 11 (range 1 to 48).…”
Section: Review Methodsmentioning
confidence: 99%
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“…There were nine intended purposes of the technologies that the projects were developing: communication, daily living, education, employment, health, accessing information, leisure, safety and travel. It is noticeable that the projects that focused on education involved just users with sensory impairments [18,23,28]. The projects that focused on health involved just users with learning disability [37,45].The average size of the user group was 11 (range 1 to 48).…”
Section: Review Methodsmentioning
confidence: 99%
“…One project analysed the strengths and weaknesses of the UCD approach and argued that although it can better address the user needs and preferences it cannot analyse the user requirements and product function in detail, therefore requiring the involvement of additional usability experts [23]. In order to address the weakness of UCD therefore, they integrated the use of Universal Design principles and the GOMS (Goals, Operators, Methods and Selection) model into their approach.…”
Section: User-centred Designmentioning
confidence: 99%
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“…Оценка механического времени заключается в разложении действий пользователя на элементарные составляющие и вычислении среднего времени, которое будет затрачиваться пользователем на выполнение задачи. Несмотря на то, что метод KLM-GOMS был создан давно, его модификациями пользуются до сих пор [14][15][16].…”
Section: вк григорьев ас илюшечкин ма овчинниковunclassified
“…La experiencia de CBL se aplicó en un taller de Diseño Centrado en el Usuario (DCU) 13 , basada en la filosofía DCU, que entiende el desarrollo de productos como un proceso interactivo donde las características, necesidades y deseos de los usuarios son el eje [14][15][16] . En el taller participaron estudiantes de carreras de la salud de la Universidad de Concepción y estudiantes de diseño industrial de la Universidad del Bío-Bío.…”
Section: Características De La Experienciaunclassified