2017
DOI: 10.1108/oth-10-2016-0052
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Instructional design talks to game design

Abstract: Purpose -This paper aims to identify successful game strategies that are used in digital video games and match those strategies to practices that may be incorporated in instructional design to gamify the learning experience. Design/methodology/approach -The identification of successful strategies is based on literature explaining gamification and game strategies. Examples and suggestions of gamification are included from scholars, business leaders and actual practices. Findings -The successful game strategies … Show more

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Cited by 5 publications
(4 citation statements)
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“…The findings of previous research on gamification studies in the field of education indicate that the general research on gamification suggests it has achieved implemented affordances and strong pedagogical outcomes Keener, 2017;Al-Fatta et al, 2019;Majuri, 2018;Panis, et al, 2020;Liu et al, 2020) [51,52,53,58,59,60]. Still, the pedagogical outcomes, particularly learning outcomes, did not proceed with the gamification design process principles or gamification integration with e-course.…”
Section: Findings and Discussionmentioning
confidence: 99%
“…The findings of previous research on gamification studies in the field of education indicate that the general research on gamification suggests it has achieved implemented affordances and strong pedagogical outcomes Keener, 2017;Al-Fatta et al, 2019;Majuri, 2018;Panis, et al, 2020;Liu et al, 2020) [51,52,53,58,59,60]. Still, the pedagogical outcomes, particularly learning outcomes, did not proceed with the gamification design process principles or gamification integration with e-course.…”
Section: Findings and Discussionmentioning
confidence: 99%
“…As suggested by Kletenik and Sturm [ 32 ], the first step is to motivate students to become part of this game development team and include video game development courses in computer curricula [ 54 ]. The content should include, at a minimum, game genres, sprites, movement, assets, animation, collisions, and user interaction [ 55 ], but narrative, games theory, and playability design are essential topics to consider [ 56 , 57 ]. Hence, the optative course of Computer Science Engineering was proposed by the Center for Research, Innovation, and Development in Applied and Emerging Technologies ( Centro de Investigación, Innovación y Desarrollo de Tecnologías Aplicadas y Emergentes [CIIDTAE]) at the University of Azuay in Cuenca, Azuay, Ecuador.…”
Section: Methodsmentioning
confidence: 99%
“…As suggested by Kletenik and Sturm [32], the first step is to motivate students to become part of this game development team and include video game development courses in computer curricula [54]. The content should include, at a minimum, game genres, sprites, movement, assets, animation, collisions, and user interaction [55], but narrative, games theory, and playability design are essential topics to consider [56,57]…”
Section: Preparing Students To Join the Game Development Teammentioning
confidence: 99%
“…• Mejora del proceso educativo: en esta tendencia se adscriben trabajos que se orientan a analizar cómo la gamificación y el aprendizaje activo pueden mejorar la educación (Candido, Murman & McManus, H. 2007), el uso de elementos de los juegos para hacer los objetivos de aprendizaje más atractivos y alcanzables (Casandra, 2017), y los elementos de los videojuegos que pueden incorporarse en la experiencia de aprendizaje para enriquecerla (Pendry, 2017).…”
Section: Introductionunclassified