Fifth Annual Conference on AI, and Planning in High Autonomy Systems
DOI: 10.1109/aihas.1994.390496
|View full text |Cite
|
Sign up to set email alerts
|

Insertion of an articulated human into a networked virtual environment

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
8
0

Publication Types

Select...
4
3
1

Relationship

0
8

Authors

Journals

citations
Cited by 19 publications
(9 citation statements)
references
References 3 publications
0
8
0
Order By: Relevance
“…As indicated by [9], the locomotion device provides a natural way for the user to navigate the virtual environment on foot. Different locomotion mechanisms have been developed over the years, including treadmill [5]- [7], [10], [11], pedaling device [8], [11], motion capture [12], [13], walking-in-place [14], and virtual perambulator [15].…”
Section: Previous Workmentioning
confidence: 99%
See 1 more Smart Citation
“…As indicated by [9], the locomotion device provides a natural way for the user to navigate the virtual environment on foot. Different locomotion mechanisms have been developed over the years, including treadmill [5]- [7], [10], [11], pedaling device [8], [11], motion capture [12], [13], walking-in-place [14], and virtual perambulator [15].…”
Section: Previous Workmentioning
confidence: 99%
“…Darken [6] and Iwata [7] both proposed omnidirectional treadmills to relieve the directional constraint to the user. The Uniport, on the other hand, is a different type of locomotion device that uses a modified exercise-bike to simulate the user's pace [8].…”
Section: Introductionmentioning
confidence: 99%
“…Animating an articulated entity requires the technique to control highly redundant degrees of freedom [15,1,14,10,3,21]. To obtain realistic motion of complex character during a short period of time, copying is more effective than computational synthesis.…”
Section: Introductionmentioning
confidence: 99%
“…Parts of the general problem and the need for representing simulated soldiers (referred to as Dismounted Infantry, or DIs), are covered in 21,5]. Although primarily driven by military requirements today, the general technologies for projecting real humans into, and representing simulated humans within, virtual environments, should be widely applicable in industry, e n tertainment and commerce in the near future.…”
Section: Human Motion In Dismentioning
confidence: 99%