2003
DOI: 10.1109/tmm.2003.808822
|View full text |Cite
|
Sign up to set email alerts
|

An omnidirectional stroll-based virtual reality interface and its application on overhead crane training

Abstract: Locomotion is an virtual reality interface that enables the user to walk inside the virtual environment in any directions over a long distance without actually leaving the physical device. In order to enable the user to freely navigate the virtual world and get fully immersed into the virtual environment accordingly, a locomotion device must fulfill the following two distinct requirements. First, it should allow the user to navigate an infinite distance within a limited area. Secondly, the user should not need… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0

Year Published

2006
2006
2024
2024

Publication Types

Select...
5
3

Relationship

0
8

Authors

Journals

citations
Cited by 37 publications
(3 citation statements)
references
References 17 publications
0
3
0
Order By: Relevance
“…This could be achieved by using a curved surface to utilize gravity, using a stationary belt to physically keep the user at the center, or using motor systems. The "Omni-directional Ball-bearing Disc Platform" used a custom made disc with ball-bearing sensors to track the walking of the user [99]. No skeletal tracking was required other than the head tracking for rendering.…”
Section: Walkersmentioning
confidence: 99%
“…This could be achieved by using a curved surface to utilize gravity, using a stationary belt to physically keep the user at the center, or using motor systems. The "Omni-directional Ball-bearing Disc Platform" used a custom made disc with ball-bearing sensors to track the walking of the user [99]. No skeletal tracking was required other than the head tracking for rendering.…”
Section: Walkersmentioning
confidence: 99%
“…We integrated two different types of locomotion devices: a two-handed gamepad and an omnidirectional treadmill to allow real walking. The latter allows for vestibular and proprioceptive feedback and has been demonstrated as valid input device to increase presence (Huang 2003;De Luca et al 2013). 3D scene rendering, visualization and data processing of the two locomotion devices is solely performed on a mobile device that resides inside a head-mounted display.…”
Section: Contributionmentioning
confidence: 99%
“…These applications include training for medical surgery (Heng et al, 2004;Lu, Pan, Lin, Zhang, & Shi, 2005;Silverstein et al, 2002;Sojar et al, 2004), manufacture (Fernandes, Raja, & Eyre, 2003;Jiung-Yao, 2003;Lin, Ye, Duffy, & Su, 2002), construction (Assfalg, Del Bimbo, & Vicario, 2002), maintenance (Li, Khoo, & Tor, 2003), and military operation. However, this technology has not been actively applied in the field of electric power systems.…”
Section: Vr For Trainingmentioning
confidence: 99%