2012
DOI: 10.1177/1046878112444577
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Innovation Diffusion

Abstract: This research project investigated student reaction to playing the DIFFUSION SIMULATION GAME (DSG) and how an instructor, who is a novice in playing online games, implemented the DSG in an online higher education course. The goal of this research project was to determine whether playing the DSG helps students learn and apply course content. In addition, the authors sought to understand how to implement and use the DSG effectively as an integral part of the online Managing Technological Change course. Results i… Show more

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Cited by 4 publications
(4 citation statements)
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“…This case study offers an additional example of simulation use in higher education, specifically in the area of school technology leadership education. The DSG dates back many years (Molenda & Rice, 1979) and is continuing to find use in additional higher education settings (e.g., Huang & Kapur, 2012;Kovalik & Kuo, 2012) beyond the class that this case study focused on. Some researchers (Kwon et al, 2013) have indicated that educational supports may be necessary to get the most out of the DSG.…”
Section: Discussionmentioning
confidence: 99%
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“…This case study offers an additional example of simulation use in higher education, specifically in the area of school technology leadership education. The DSG dates back many years (Molenda & Rice, 1979) and is continuing to find use in additional higher education settings (e.g., Huang & Kapur, 2012;Kovalik & Kuo, 2012) beyond the class that this case study focused on. Some researchers (Kwon et al, 2013) have indicated that educational supports may be necessary to get the most out of the DSG.…”
Section: Discussionmentioning
confidence: 99%
“…Simulations have been widely used in different fields, such as business, medical, military, and science (Kovalik & Kuo, 2012). Some simulations have included civil engineering (Ebner & Holzinger, 2007), firefighter training (Backlund et al, 2009), leadership development (e.g., Ross & Exposito, 2014), physics (e.g., Chen, Hong, Sung, & Chang, 2011, medical clinical training (e.g., de Giovanni, Roberts, & Norman, 2009), statistics (e.g., Liu, 2010), and medical education.…”
Section: Literature Reviewmentioning
confidence: 99%
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“…However, while there are many positive arguments for promoting GBL, there are also a number of substantial concerns. Some think that simulation games may be more effective in incorporating meaningful content and increasing relevant skills (Sitzmann, 2011;Kovalik & Kuo, 2012). Some think that simulation games may be more effective in incorporating meaningful content and increasing relevant skills (Sitzmann, 2011;Kovalik & Kuo, 2012).…”
Section: Making Gbl Work In Higher Educationmentioning
confidence: 99%