“…Relates to: Creativity, Critical Thinking "Researchers tend to agree games as a methodology foster creativity in interdisciplinary collaboration, not only computer based games (Horne, 2013;Tan, 2017) but also board, tinkering and playful games (Parjanen & Hyypiä, 2019;Bevan et al, 2015;Schulz et al, 2015)…The importance of the order of tasks, the role of the warming up exercises, engagement of players, generating a good spirit, support of cross boundaries of different knowledge, and help to players from different backgrounds and perspectives to communicate and build common ground are highlighted as critical elements of playing games for creativity purposes" (Moiranoa et al, 2020: 6). "To develop critical thinking, education activities should be appropriate and based on the principles of active learning, which Fink (2003) classifies as follows: First, information and ideas based on the use of primary and secondary sources found in class, out of class or online; second, experience concerning the activities of doing, observing or simulations; and third, reflexive dialogue, which may include writing papers, portfolios or diaries" (Bezanilla et al, 2019: 3).…”