2015
DOI: 10.1145/2687921
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Informing the Design of Novel Input Methods with Muscle Coactivation Clustering

Abstract: This article presents a novel summarization of biomechanical and performance data for user interface designers. Previously, there was no simple way for designers to predict how the location, direction, velocity, precision, or amplitude of users' movement affects performance and fatigue. We cluster muscle coactivation data from a 3D pointing task covering the whole reachable space of the arm. We identify 11 clusters of pointing movements with distinct muscular, spatio-temporal, and performance properties. We di… Show more

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Cited by 39 publications
(23 citation statements)
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“…However, as do control-theoretical models [30,50], neuromechanics also subscribes to modeling of essential features of the plant, the body or pointer in its environment, as well as their properties such as sampling rate, latency, and gain. As in biomechanics [6], the plant model in neuromechanics captures essential anatomical and physiological factors, the bones and tissues of the fingertip in our case, as well as the mechanical properties of the button they contact. Combining these assumptions, one can study how the motor system achieves control over episodes with a button.…”
Section: Theoretical Assumptions and Scopementioning
confidence: 99%
“…However, as do control-theoretical models [30,50], neuromechanics also subscribes to modeling of essential features of the plant, the body or pointer in its environment, as well as their properties such as sampling rate, latency, and gain. As in biomechanics [6], the plant model in neuromechanics captures essential anatomical and physiological factors, the bones and tissues of the fingertip in our case, as well as the mechanical properties of the button they contact. Combining these assumptions, one can study how the motor system achieves control over episodes with a button.…”
Section: Theoretical Assumptions and Scopementioning
confidence: 99%
“…Fitts' law model representing the data of all participants. they are only slightly below the throughput of uninstrumented mid-air pointing (average T P = 5.48 bits/s [1]).…”
Section: Resultsmentioning
confidence: 76%
“…The parameters of Chen et al's model [13] describe cognitive characteristics of a user, such as the duration of a saccade when searching through the menu. In contrast to Chen et al [13], where parameters were largely set to values in the literature 4 , the inference problem that we study here is to estimate parameter values based on limited behavioral data: click times for menu items. Across the studies, we condition the parameter values of this model, and it's variants, to this type of data in different settings.…”
Section: Case: Model Of Menu Selectionmentioning
confidence: 99%
“…This is because the models are usually defined as simulators, and thus the inference is very difficult to perform using direct analytical means 2 . Such process models in HCI have been created, for example, based on cognitive science [2,9,11,16,26,41], control theory [23], biomechanics [4], game theory [10], foraging [38,37], economic choice [3], and computational rationality [13]. In the absence of principled inference methods for such models, some approaches Figure 1.…”
Section: Introductionmentioning
confidence: 99%