Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces 2018
DOI: 10.1145/3279778.3279802
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LeviCursor

Abstract: Figure 1. LeviCursor enables dexterous interactive control of levitated particles. Users can control particle motion using an optical marker attached to a fingernail. Because we use the optimization-based approach to ultrasonic levitation, particle motion is smooth in any direction. We achieve round-trip latencies of 15 ms, sub-millimeter accuracy, and stability in levitation. Please see the accompanying video for demonstration. ABSTRACTWe present LeviCursor, a method for interactively moving a physical, levit… Show more

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Cited by 16 publications
(18 citation statements)
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“…Suitably sized objects ( <0.5λ) can be levitated in the low-pressure nodes of the standing wave. Most HCI research into levitation use this method, with two arrays of 40 kHz transducers facing each other (e.g., [1,4,17,18]).…”
Section: Background 21 Acoustic Levitationmentioning
confidence: 99%
See 3 more Smart Citations
“…Suitably sized objects ( <0.5λ) can be levitated in the low-pressure nodes of the standing wave. Most HCI research into levitation use this method, with two arrays of 40 kHz transducers facing each other (e.g., [1,4,17,18]).…”
Section: Background 21 Acoustic Levitationmentioning
confidence: 99%
“…Users pointed a finger to select an object and the targeted object shook from side to side as feedback. LeviCursor extended the range of interactions possible with levitating objects, using in-air finger movements to directly move an object [1]. Whilst only a limited amount of feedback could be conveyed for these interactions through object movement, it was enough to support successful interaction.…”
Section: Background 21 Acoustic Levitationmentioning
confidence: 99%
See 2 more Smart Citations
“…Despite the potential of such interfaces and the accumulated body of research [12,17,16,6,19,2], not many applications for levitation interfaces have been developed thus far. Among the few examples are a two-platform jump game [21], and augmented static objects (e.g.…”
Section: Introductionmentioning
confidence: 99%