2017
DOI: 10.1007/978-3-319-51168-9
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Information and Communication Technologies in Tourism 2017

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Cited by 34 publications
(17 citation statements)
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“…VR has been proposed to be used as a substitute for travel and certain products of the tourism industry which brings several benefits [25]. In this study, the terminology substitute is used in the context of replacing the visit to a destination which brings several advantages [10].…”
Section: Applications Of Vr In Tourismmentioning
confidence: 99%
See 1 more Smart Citation
“…VR has been proposed to be used as a substitute for travel and certain products of the tourism industry which brings several benefits [25]. In this study, the terminology substitute is used in the context of replacing the visit to a destination which brings several advantages [10].…”
Section: Applications Of Vr In Tourismmentioning
confidence: 99%
“…This study is predicated upon three concepts: the technology acceptance model (TAM), perceived risk to travel and presence. TAM has been used in immersive technology research to analyze the acceptance of new ICTs such as mobile gaming, virtual worlds or Augmented Reality in tourism as well as Virtual Reality in tourism marketing [24,28]. There are several extensions of the model such as the TAM2, UTAUT, IDT or the TPB, adding and removing different components to the initial concept.…”
Section: Technology Acceptance Model (Tam)mentioning
confidence: 99%
“…Awwal dan Rini (2019), menjelaskan bahwa standarisasi GMTI yang harus dipenuhi dalam wisata halal antara lain adalah destinasi ramah keluarga, layanan dan fasilitas yang ramah Muslim, dan kesadaran halal dan pemasaran destinasi. Sedangkan dalam konsep smart tourism sendiri dimensi yang harus dibangun yaitu adalah informativness, accessibility, interactivity, dan personalization (Lee et al, 2017…”
Section: Pengembangan Wisata Halal DI Indonesia Denganunclassified
“…Recently, the launch of next-generation wearable VR devices, such as smart watches, smart glasses (e.g., Google Glass), and HMDs (e.g., Samsung Gear VR) have increased the opportunities to create highly enjoyable and immersive experiences, thus enabling art galleries, cultural heritage sites, and theme parks to exploit them to elicit emotional reactions from visitors and render their visit experience memorable Rincon, Tommasini, Rainoldi, & Egger, 2017; tom Dieck, Jung, & Han, 2016;tom Dieck, tom Dieck, Jung, & Moorhouse, 2018;Wei et al, 2019). A wearable device is able to extend the sensory, cognitive, and emotional status of its user while shaping the way by which tourists orientate, interact, and control their interactions within their experience setting (Kim, Lee, & Jung, 2019;Tussyadiah, Wang, & Jia, 2017).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Focusing on the on-site visit phase of cultural tourism attractions, understanding of visitors' perceptions and/or attitudes towards VR applications is crucial to evaluate their capacity to produce the expected benefits, such as eliciting a more positive and immersive emotional status of visitors and to enhance their overall visit experience (Chung et al, 2015;Jung et al, 2016;Tussyadiah, Wang, & Jia, 2017). In particular, the potential impact of VR on visitors' experiences and their behavioural intentions significantly depend on customers' attitudes towards technology (Guttentag, 2010).…”
Section: Literature Reviewmentioning
confidence: 99%