2018
DOI: 10.1080/2331186x.2018.1437671
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Influence of online computer games on the academic achievement of nontraditional undergraduate students

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Cited by 48 publications
(28 citation statements)
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“…For instance, it is well-known that cognitive levels benefit from positive emotional engagement with the learning subject. Turner et al (2018) highlight how online serious games are valuable to reach better critical thinking skills and to improve the content knowledge. Moreover, affect-related aspects such as motivation level and self-esteem are also increased.…”
Section: Serious Games To Enrich the Learning Experiencementioning
confidence: 99%
“…For instance, it is well-known that cognitive levels benefit from positive emotional engagement with the learning subject. Turner et al (2018) highlight how online serious games are valuable to reach better critical thinking skills and to improve the content knowledge. Moreover, affect-related aspects such as motivation level and self-esteem are also increased.…”
Section: Serious Games To Enrich the Learning Experiencementioning
confidence: 99%
“…Online teaching techniques: Along with advances in technology and the Internet, many traditional teaching methods have been transformed into interactive webbased educational methods [21]. In recent years, web-based courses provide many opportunities for actively engaging nursing students in learning activities [22][23][24].…”
Section: Technology-based Strategiesmentioning
confidence: 99%
“…The analysis of the scientific researches of the authors (Turner et al, 2018;Bevz et al, 2019;Kvasova & Liamzina, 2019) draws our attention to the basic educational tools and their influence on the process of training students in higher education institutions. So, educational computer games are widely used for making students' learning easier.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Consequently, the use of gaming technology based on information technology achievements helps to engage students of higher education institutions in the educational process not as passive participants, but as active ones. The important functions of linking the educational process and computer online games are: a context that reflects the use of information in real life; re-enactment of real activities; multiple viewpoints and roles; providing operational assessments and training; the representation of explanations at important moments (Turner et al, 2018). At the same time, the question of adapting online games to the professional training of future managers, determining the need and effectiveness of recruiting them remains unclear.…”
Section: Literature Reviewmentioning
confidence: 99%