2019
DOI: 10.24036/fip.100.v18i2.426.000-000
|View full text |Cite
|
Sign up to set email alerts
|

Influence of Motivation to Result of Cognitive Learning in Intergrated Natural Sciences Model Team Games Tournament (Tgt) Assitance by Yugioh Card

Abstract: The purpose of this study was to examine the effect of motivation on the result cognitive learning of the model TGT assisted YuGiOh Card. The population in this study were students of class VII semester 1 with the number of 16 students at MTs Baitul Amin Bali. The type of research design used was pre-experimental design with a one-shot case study. The study used 2 (two) variables examined in this study, namely motivation and result cognitive learning. The method used in data collection in this research is que… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
2
0
2

Year Published

2020
2020
2023
2023

Publication Types

Select...
4

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(4 citation statements)
references
References 9 publications
0
2
0
2
Order By: Relevance
“…When using the Teams Games Tournament (TGT) learning model in the experimental class, it has an effect on learning activities, especially in student learning activities so as to improve students' cognitive learning outcomes compared to the control class without using the Teams Games Tournament (TGT) learning model. The TGT type of cooperative learning model allows students to learn more relaxed while fostering responsibility, cooperation, healthy competition, and learning engagement (Harwinanda, 2019). This research is supported by Sudjana (2010) and Hidayah & Sari (2020), that students can have the highest value from learning outcomes what they achieve with the help of learning media.…”
Section: Learning Activitiesmentioning
confidence: 88%
“…When using the Teams Games Tournament (TGT) learning model in the experimental class, it has an effect on learning activities, especially in student learning activities so as to improve students' cognitive learning outcomes compared to the control class without using the Teams Games Tournament (TGT) learning model. The TGT type of cooperative learning model allows students to learn more relaxed while fostering responsibility, cooperation, healthy competition, and learning engagement (Harwinanda, 2019). This research is supported by Sudjana (2010) and Hidayah & Sari (2020), that students can have the highest value from learning outcomes what they achieve with the help of learning media.…”
Section: Learning Activitiesmentioning
confidence: 88%
“…2. According to Harwinanda (2018), initial numeracy ability refers to the capacity to begin with one's immediate surroundings, such as oneself, and then go to higher levels. When youngsters develop the ability to identify numbers and comprehend the concepts of addition and subtraction, this instructional game incorporates a menu that fosters the development of fundamental numeracy skills.…”
Section: Needs Analysismentioning
confidence: 99%
“…Penelitian ini didukung oleh penelitian terdahulu yang dilakukan oleh Harwinanda (2019) yang hasil penelitiannya yaitu penggunaan model TGT yang dibantu oleh Yugioh dalam belajar menunjukkan bahwa siswa yang berada dalam kategori motivasi yang sangat baik sehinggamemperoleh kategori hasil belajar yang sangat baik sebesar 99%. Penelitian lain yang dilakukan oleh Agustin (2018) yang hasil penelitiannya menunjukkan bahwa media kartu UNO mendapatkan persentase 91,98% terhadap kategori kriteria yang sangat baik terhadap respon siswa yang mendapatkan persentase 98% yang termasuk kriteria sangat baik jika kartu permainan kartu UNO sangat layak jika digunakan dalam pembelajaran.…”
Section: Etika Penanganan Teleponunclassified